{"id":2039,"date":"2020-01-10T17:19:29","date_gmt":"2020-01-11T00:19:29","guid":{"rendered":"http:\/\/artistedancediva.co.uk\/wp\/?p=2039"},"modified":"2022-02-16T11:46:40","modified_gmt":"2022-02-16T18:46:40","slug":"smartdancer-113-commands-sequencer","status":"publish","type":"post","link":"https:\/\/artistedancediva.co.uk\/wp\/?p=2039","title":{"rendered":"SmartDancer 113 \u2013 Commands &#8211; Sequencer"},"content":{"rendered":"<h1><strong>Sequencer Commands &amp; PREP Commands<\/strong><\/h1>\n<p><span style=\"color: #ff0000;\"><strong>PREFACE:\u00a0 <span style=\"color: #0000ff;\">IMPORTANT<\/span>.\u00a0 The following commands are sent to Animesh.\u00a0 This means that the Animesh must have the animesh scripts and notecards inside of them. Targeting may restrict which animesh receive certain commands.<\/strong><\/span><\/p>\n<p><strong><span style=\"color: #008000;\">PREP<\/span> <span style=\"color: #008000;\">Only<\/span> <\/strong>commands are in <span style=\"color: #008000;\"><strong>GREEN<\/strong> <\/span>meaning only those commands are allowed to be PREP commands on the <strong><span style=\"color: #0000ff;\">*prepform nc<\/span>.<\/strong>\u00a0 Any and all commands can be <strong><span style=\"color: #ff00ff;\">sequencer<\/span><\/strong> commands that go on <strong><span style=\"color: #0000ff;\">*sequencer? ncs.\u00a0<\/span> <\/strong>And remember that <span style=\"color: #008000;\">PREP<\/span> commands have a different format and use <strong><span style=\"color: #008000;\">%<\/span><\/strong> (<span style=\"color: #008000;\">percent sign<\/span>) instead of\u00a0 <strong><span style=\"color: #ff00ff;\"><strong>,<\/strong>\u00a0 \u00a0(comma)<\/span><\/strong><\/p>\n<h2>***************<br \/>\n<strong>1 &#8211; Introduction<\/strong><\/h2>\n<p>&nbsp;<\/p>\n<p><strong>You enter active commands, one per line for, on *sequence? ncs to execute at given times, on one or more *sequencer notecards (ncs). You can specify by elapsed time or duration time.<\/strong><\/p>\n<p><strong>You enter passive commands, more than one per line are allowed\u00a0 f, on the single *prepform nc to execute at given times<\/strong><\/p>\n<p>Examples of how to enter commands on the <strong>*sequencer<\/strong> nc.<\/p>\n<p>The first statement on a <strong><span style=\"color: #0000ff;\">*sequencer nc<\/span><\/strong> should be an <strong>ElapsedOrDuration<\/strong> entry.\u00a0 Only one <strong>ElapsedOrDuration<\/strong> nc should be on any given<strong><span style=\"color: #0000ff;\"> *sequence nc<\/span> <\/strong>and it should be the 1st entry. See below:<\/p>\n<p><strong><em><span style=\"color: #ff0000;\">Note that when choosing <span style=\"color: #0000ff;\">elapsed<\/span> time, times must be greater than the previous time or execution will be halted.\u00a0 <span style=\"color: #0000ff;\">Duration<\/span> times can never be zero. It is strongly suggested that you end elapsed time ncs with a <span style=\"color: #0000ff;\">StopAll<\/span> entry.<\/span><\/em><\/strong><\/p>\n<p><strong><em><span style=\"color: #ff0000;\">Only<span style=\"color: #0000ff;\"> 1<\/span> command per line.<\/span><\/em><\/strong><\/p>\n<p>Each line must have a <strong><span style=\"color: #0000ff;\">time<\/span> <\/strong>at the end separated by a <strong><span style=\"color: #0000ff;\">vertical<\/span> <\/strong>bar.\u00a0 It must be either elapsed time or duration.\u00a0 You <span style=\"color: #ff0000;\"><strong>cannot mix<\/strong> <\/span>the two but you <strong>CAN<\/strong> use multiple sequences, where some could be duration and some could be elapsed.\u00a0 Elapsed is the <span style=\"color: #ff0000;\"><strong>default<\/strong> <\/span>should you forget to specify.<\/p>\n<p><strong><em><span style=\"color: #ff0000;\">Examples:<br \/>\n<\/span><\/em><span style=\"color: #008000;\"><span style=\"color: #0000ff;\">ElapsedOrDuration<\/span>,<span style=\"color: #000000;\">Elapsed<br \/>\n<span style=\"color: #0000ff;\">ElapsedOrDuration<\/span>,Duration<br \/>\n<\/span><\/span><\/strong><\/p>\n<h2>**********************<br \/>\n<strong>2 &#8211; Executing a Sequence From Controller<\/strong><\/h2>\n<p>&nbsp;<\/p>\n<p>You can <span style=\"color: #0000ff;\"><strong>start<\/strong> <\/span>a sequence from the <strong>SmartDancer<\/strong> Menu of submenus:<\/p>\n<p><span style=\"color: #0000ff;\"><strong>Main Menu -&gt;&gt;<\/strong><\/span> <span style=\"color: #008000;\"><strong>Read&amp;PlaySQ &#8212;<span style=\"color: #000000;\"> Reads AND executes last selected sequencer nc.\u00a0 (i.e. *sequence? where ? is 1 thru 9.\u00a0 0 is reserved for Master.<\/span><\/strong><\/span><\/p>\n<p><strong><span style=\"color: #0000ff;\">Sub-Menus<\/span><\/strong><\/p>\n<p><strong><span style=\"color: #0000ff;\">[Options]==&gt;<\/span><br \/>\n<span style=\"color: #008000;\"><span style=\"color: #993300;\">READ_SEQ<\/span> &#8212; <span style=\"color: #000000;\">ReReads current Sequence<br \/>\n<\/span><\/span><span style=\"color: #993300;\">STOP_SEQ<\/span><\/strong> &#8212;<strong> Stops the current running sequence<\/strong><br \/>\n<strong><span style=\"color: #993300;\">ReReadSeq<\/span> rereads the last selected *sequence nc<\/strong><\/p>\n<p><strong><span style=\"color: #0000ff;\">[Expansions]==&gt;[Sequences]==&gt; <span style=\"color: #000000;\">(list of sequences by name. Names are assigned to sequences in the <span style=\"color: #0000ff;\">*sequence0<\/span> nc)\u00a0 Pressing a button (1 thru 9) READS that sequence and makes it the CURRENT sequence for Playing (executing) or having changes made to it for ReReading.<\/span><\/span><\/strong><\/p>\n<p>You can now, also bring up the SmartDancer Controller Menu from either the SmartDancer Relay HUD by just clicking on it, Activation IDs must matches<\/p>\n<p><strong>OR<\/strong><\/p>\n<p><strong>From the Artiste Performance HUD via the yellow AutoAccess button.\u00a0 ActivationID <span style=\"color: #ff0000;\">must be<\/span> 4 on the Controller. Click on the SmartDancer button.<\/strong><\/p>\n<h2>**********************<br \/>\n<strong>3 &#8211; Executing a Sequence From Chat<\/strong><\/h2>\n<p>&nbsp;<\/p>\n<p><strong>&#8230;or another choreography tool.<br \/>\nThe tool must be owned by you.<\/strong><\/p>\n<p>Please see\u00a0 this post for more detailed information <strong>o<\/strong>n<span style=\"color: #ff0000;\"><strong> Playing Sequences<\/strong>:<\/span> <span style=\"color: #0000ff;\"><strong><a style=\"color: #0000ff;\" href=\"http:\/\/artistedancediva.co.uk\/wp\/?p=2540\" target=\"_blank\" rel=\"noopener noreferrer\">Playing Sequences<\/a><\/strong><\/span><\/p>\n<p>Use the following channel specified on your *channels nc inside your SmartDancer Controller. Specify your own channel.<\/p>\n<p><strong><span style=\"color: #0000ff;\">ChannelForFromArtisteHUD,<span style=\"color: #ff0000;\">-123456789<\/span><\/span><\/strong><\/p>\n<p>The Commands are:<\/p>\n<p><strong>SDREAD_AND_PLAY_SD_SEQ<\/strong><\/p>\n<p><strong>SDPLAY_SEQ<\/strong><\/p>\n<p><strong>SDREAD_SEQ<\/strong><\/p>\n<h2>**********************<br \/>\n<strong>4 &#8211; Format:<br \/>\n<\/strong><br \/>\n<span style=\"color: #0000ff;\"><b>\/* lineno, command, parm1(optional), parm2(optional), parm3(optional), parm4(optional)<span style=\"color: #800080;\"><span style=\"color: #ff0000;\"> |<\/span> elapsed-time or duration<\/span><\/b><\/span><\/h2>\n<p><strong><em><span style=\"color: #ff0000;\">Note: Lineno can be anything like a comment as it is not validated other than needing to be something there.\u00a0 Examples:<\/span><\/em><\/strong><br \/>\n<strong><span style=\"color: #ff0000;\">1,<\/span><span style=\"color: #008000;\">Half<\/span> <span style=\"color: #ff00ff;\">| 0\u00a0<\/span> or <\/strong><br \/>\n<strong><span style=\"color: #ff0000;\">,<\/span><span style=\"color: #008000;\">Half<\/span><span style=\"color: #ff00ff;\"> | 0<\/span> or<\/strong><br \/>\n<strong><span style=\"color: #ff0000;\">Grouping for TurnIn,<\/span><span style=\"color: #339966;\">Half <\/span><span style=\"color: #ff00ff;\">| 0<\/span><\/strong><\/p>\n<h2><strong>*************<br \/>\n5 &#8211; Grouping<\/strong><\/h2>\n<p>&nbsp;<\/p>\n<p><strong>Grouping<\/strong> <span style=\"color: #ff0000;\"><strong>ONLY<\/strong> <\/span>applies to\u00a0\u00a0<strong><span style=\"color: #ff0000;\">TURNS\u00a0<\/span><\/strong>and<br \/>\n<strong><span style=\"color: #ff0000;\">FORMATIONS.<span style=\"color: #0000ff;\"><em> So, yes, a formation CAN apply to just half of the dancers, which can lead to some very interesting and unique hybrid formations.<\/em><\/span><\/span><\/strong><\/p>\n<p><span style=\"color: #008000;\"><strong>1,Half<span style=\"color: #ff00ff;\"> | 1<\/span><\/strong><span style=\"color: #ff00ff;\">\u00a0<\/span><\/span> \u00a0 &lt;&lt; sets Grouping to half left, half right&#8230;.i.e.<br \/>\n<strong><em><span style=\"color: #ff0000;\">(half of J-R or half of A-I)<br \/>\n<\/span><\/em><\/strong><strong>XXXXYYYYY XXXXYYYYY<\/strong><br \/>\n<span style=\"color: #ff0000;\"><strong>X<\/strong><\/span>=<strong>abcdjklm\u00a0<\/strong><br \/>\n<span style=\"color: #0000ff;\"><strong>Y<\/strong><\/span>=<strong>efghnopq<\/strong><\/p>\n<p><span style=\"color: #ff00ff;\"><strong><span style=\"color: #008000;\">1,Alternate<\/span> | 1<\/strong><\/span>\u00a0 \u00a0 &lt;&lt; sets Grouping to every other i.e<br \/>\n<strong><span style=\"color: #ff0000;\">X<\/span><\/strong>=<strong>acegi<\/strong><strong>kmoq<\/strong><br \/>\n<strong><span style=\"color: #0000ff;\">Y<\/span><\/strong>=<strong>bdfhjlnpr<\/strong><\/p>\n<p><span style=\"color: #ff00ff;\"><strong><span style=\"color: #008000;\">1,No_Grouping<\/span> | 1<br \/>\n<\/strong><\/span><strong><span style=\"color: #ff00ff;\"><span style=\"color: #008000;\">1,SendX <span style=\"color: #ff00ff;\">|<\/span><\/span> 1 <span style=\"color: #ff0000;\">&#8212; Sends next turn or formation to GroupX<\/span><br \/>\n<\/span><\/strong><strong><span style=\"color: #ff00ff;\"><span style=\"color: #008000;\">1,SendY <span style=\"color: #ff00ff;\">|<\/span><\/span> 1 <span style=\"color: #ff0000;\">&#8212; Sends next turn or formation to GroupY<\/span><br \/>\n<\/span><\/strong><span style=\"color: #ff00ff;\"><strong><span style=\"color: #008000;\">1,SendZ <span style=\"color: #ff00ff;\">|<\/span><\/span> 1 <span style=\"color: #ff0000;\">&#8212; Sends next turn or formation to everyone<\/span><\/strong><\/span><\/p>\n<p><strong><span style=\"color: #ff0000;\">NOTE: No_Grouping now just does a SendZ and leaves the last Grouping, either Half or Alternate (unless it was the initial setting which IS No_Grouping, so all you have to do is do a SendX or SendY and it will use the previous Half or Alternate setting.<\/span><\/strong><\/p>\n<p><strong>Sends<\/strong> specify <strong>WHICH<\/strong> group (<strong>X,Y<\/strong> or both(<strong>Z<\/strong>)) will receive subsequent <span style=\"color: #ff0000;\"><strong>TURNS <\/strong><\/span>and <span style=\"color: #ff0000;\"><strong>Formations,\u00a0 <\/strong><\/span>commands|<\/p>\n<p><span style=\"color: #ff0000;\"><b style=\"color: #ff0000;\">Please note that <\/b><strong><span style=\"color: #000000;\">JuneTarget<\/span><\/strong><b style=\"color: #ff0000;\"> WILL affect X,Y, and Z and limit which of the X or Y or Z are affected by <\/b><span style=\"color: #ff0000;\"><b>subsequent<\/b><\/span><b style=\"color: #ff0000;\"> Turns and Formations. <\/b><\/span><span style=\"color: #ff0000;\"><strong>i.e. ( <span style=\"color: #0000ff;\">altb<\/span> = <span style=\"color: #0000ff;\">bdfh<\/span>&#8230;this would limit a SendX on Half to just <span style=\"color: #0000ff;\">bd<\/span> instead of <span style=\"color: #0000ff;\">abcd<span style=\"color: #ff0000;\">)<\/span><\/span><\/strong><\/span><\/p>\n<h2><strong>*************<br \/>\n6 &#8211; Speed<\/strong><\/h2>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #ff00ff;\"><strong><span style=\"color: #008000;\">1,Speed,-1%-1%0.2<\/span> | 1<\/strong><\/span><\/p>\n<p><span style=\"color: #ff0000;\"><strong>Formation Speed (&amp; June),<br \/>\nTurnDurationOverride,<br \/>\nCanonDurationOverride<br \/>\n(-1 for skip)<\/strong><\/span><\/p>\n<h2><strong>*************<br \/>\n7 &#8211; Formations<\/strong><\/h2>\n<p>&nbsp;<\/p>\n<p><strong><span style=\"color: #ff00ff;\">1,FORMJR,COLUMNSBLK | 1 <span style=\"color: #ff0000;\">&#8212; Selects from *formations nc<\/span><br \/>\n2,FORMAI,SINGLEFILE | 1<span style=\"color: #ff0000;\"> &#8212; Selects from *expansions nc<\/span><br \/>\n3,FORMALL,SINGLEFILE,FRONTLINE |1\u00a0 &#8211;<span style=\"color: #ff0000;\">&#8211; JR formation then AI formation both sent at nearly the same time<\/span><br \/>\n<\/span><\/strong><\/p>\n<h2><strong>*************<br \/>\n8 &#8211; Animations<\/strong><\/h2>\n<p>&nbsp;<\/p>\n<p><strong>There are 5 animation states:<\/strong><\/p>\n<p><span style=\"color: #ff0000;\"><strong>1<\/strong> <\/span>&#8211; <strong><span style=\"color: #ff0000;\">Default standing animation<\/span>.<\/strong> This happens when no other animation is running and happens at the start and end of routines as well.\u00a0 This animation can be replaced via nc or changed dynamically at run-time using the passive <strong>StandingAnimation<\/strong> command.\u00a0 It uses the actual name of the animation to replace the &#8216;<strong>standing<\/strong>&#8216; animation.<\/p>\n<p><strong><span style=\"color: #ff0000;\">2<\/span> &#8211;<\/strong><span style=\"color: #ff0000;\"> <strong>Current active running animation.<\/strong><\/span> This is simply the animation that is currently running.\u00a0 It is the animation that will be <span style=\"color: #ff0000;\"><strong>STOPPED<\/strong> <\/span>when you execute the <span style=\"color: #ff0000;\"><strong>StopLast<\/strong> <\/span>command.<\/p>\n<p><strong><span style=\"color: #ff0000;\">3<\/span> &#8211;<\/strong><span style=\"color: #ff0000;\"> <strong>Backing animation.\u00a0 <\/strong><span style=\"color: #000000;\">This is simply the animation that\u00a0 was currently running just prior to a <span style=\"color: #0000ff;\"><strong>Canon<\/strong> <\/span>sequence running.\u00a0 This is the animation that will start running again after each <strong>Canon<\/strong> <strong>Animation<\/strong> completes.\u00a0 It is always the current active running animation just prior to a Canon running, unless there is a <strong>FROZEN<\/strong> animation<\/span><\/span><\/p>\n<p><strong><span style=\"color: #ff0000;\">4<\/span> &#8211;<\/strong><span style=\"color: #ff0000;\"> <strong>Canon Animation<span style=\"color: #000000;\"> &#8211;<\/span><\/strong><span style=\"color: #000000;\"> This is the animation that runs during a <strong>Canon<\/strong> cycle. It can be the same or different for each dancer, be they animesh or avatar-on-poseball.\u00a0 This animation can also temporarily be changed dynamically at run time but then it changes for ALL <strong>Canons<\/strong> solos.\u00a0 Setting it to blank at anylevel causes the <strong>CanonAnimation<\/strong> to revert back to the prior lower level.\u00a0\u00a0<\/span><\/span><\/p>\n<p><strong><span style=\"color: #ff0000;\">5 &#8211; Frozen Animation<\/span> <\/strong>&#8211; This is always the <span style=\"color: #ff0000;\"><strong>Current active running animation<\/strong><\/span>, <strong>UNLESS<\/strong>&#8230;you specifically <span style=\"color: #0000ff;\"><strong>FREEZE<\/strong> <\/span>an animation, in which case, THAT animation becomes the <span style=\"color: #ff0000;\"><strong>Backing animation.\u00a0 \u00a0<\/strong><span style=\"color: #000000;\">You can <span style=\"color: #008000;\"><strong>UNFREEZE<\/strong> <\/span>the frozen animation.\u00a0 The next animation, and each subsequent animation will act as the new <span style=\"color: #0000ff;\"><strong>FROZEN<\/strong><\/span> and <strong><span style=\"color: #ff0000;\">Backing animation<\/span><\/strong><\/span><\/span><\/p>\n<p>============<\/p>\n<p><strong><span style=\"color: #ff0000;\">NOTE: The default Division is A. So if you specify a divison without specifying a SendItTo command, only those in Division A will dance your first dance.<\/span><\/strong><\/p>\n<p><span style=\"color: #ff00ff;\"><span style=\"color: #ff00ff;\"><b style=\"color: #ff00ff;\">1,Dance,Bodi | 1<\/b><span style=\"color: #ff0000;\"><span style=\"color: #ff0000;\"><b> &#8212; Causes animation <\/b><\/span><span style=\"color: #ff0000;\"><b>associated<\/b><\/span><span style=\"color: #ff0000;\"><b> with button name &#8216;Bodi&#8217; to play immediately on LAST specified Division which COULD be set by a Dance2 so be careful .\u00a0 Best to be explicit.<\/b><\/span><\/span><\/span><\/span><\/p>\n<p><strong><span style=\"color: #ff00ff;\">1,Dance,Bodi,C | 1 <span style=\"color: #ff0000;\">&#8212; NEW 02-03-21 &#8211; This sends Bodi button name to Division C and makes C the current division so then subsequent Dance commands can\u00a0 eliminate division if the dancers are meant to go to Division C. &#8230;You can always use a SendItTo,C or a SendToDiv,C command as well.<\/span><\/span><\/strong><\/p>\n<p><span style=\"color: #ff00ff;\"><b>1,Dance2,Bodi,A,F-Belly1,B\u00a0 | 1 <\/b><\/span><strong><span style=\"color: #ff0000;\">&#8212; NEW!<br \/>\n<\/span><\/strong><span style=\"color: #ff0000;\"><b style=\"color: #ff0000;\">Dance2 allows you to send 2 dances at the same time to two different divisions. It\u00a0 uses the Button name<\/b><\/span><\/p>\n<p><b style=\"color: #ff0000;\">TIP: You can use this command to send a single dance and its Division.<\/b><br \/>\n<span style=\"color: #0000ff;\"><span style=\"color: #0000ff;\"><b>EX: 1,Dance2,Bodi,A |1<\/b><\/span><\/span><br \/>\n<span style=\"color: #ff0000;\"><b>This saves a line from the <\/b><\/span><span style=\"color: #ff0000;\"><span style=\"color: #0000ff;\"><b>traditional<\/b><\/span><\/span><span style=\"color: #ff0000;\"><b><span style=\"color: #ff0000;\">\u00a0<\/span>, replacing both the following:<\/b><\/span><br \/>\n<span style=\"color: #800080; font-weight: bold;\">1,SendItTo,A | 1<\/span><br \/>\n<span style=\"color: #800080; font-weight: bold;\">2,Dance,Bodi | 2<\/span><\/p>\n<p><strong>This command (<span style=\"color: #ff0000;\">Dance2<\/span>) was created with couples dancing in mind. The <span style=\"color: #ff0000;\">A<\/span> and <span style=\"color: #ff0000;\">B<\/span>, in the example above, designate which <span style=\"color: #ff0000;\">divisions<\/span>\u00a0 are in play and overrides any previous <span style=\"color: #ff0000;\">Divisioning<\/span>,<\/strong> <span style=\"color: #0000ff;\"><strong>TEMPORARILY.\u00a0<\/strong><\/span><\/p>\n<p><strong><span style=\"color: #008000;\">1,Standing,!N HStand1 | 0<\/span><\/strong><span style=\"color: #ff0000;\"><span style=\"color: #ff0000;\"><b> &#8212; New.\u00a0 this changes the default standing animation for all dancers (avis\/anis) and overrides the StandingAnimation entry on any *smartdancer ncs.\u00a0 This MUST BE the ACTUAL animation name and NOT the button name.<\/b><\/span><\/span><\/p>\n<p><span style=\"color: #ff0000;\"><b>This is a handy way to allow for priority 3 animations to run and override priority 4&#8217;s.\u00a0 Please contact Lat Lovenkraft as the topic is worth a face-2-face 1-on-1 conversation.\u00a0 <\/b><\/span><\/p>\n<p><span style=\"color: #ff0000;\"><b>In short: It is advisable that a standing animation be priority 3 but when it isn&#8217;t\u00a0then priority 3&#8217;s will have trouble running after a priority 4 if the standing animation is priority 4.<\/b><\/span><\/p>\n<p><strong><span style=\"color: #ff00ff;\"><span style=\"color: #008000;\">1,DanceCanon,Bodi | 1<\/span><span style=\"color: #ff0000;\"> &#8212;\u00a0 CanonAnimationOverride &#8211; button name<span style=\"color: #000000;\"> ***WITHOUT***<\/span> the at-sign (<\/span><\/span><span style=\"color: #0000ff;\">@<\/span><span style=\"color: #ff00ff;\"><span style=\"color: #ff0000;\">)<br \/>\n<\/span><br \/>\n<\/span><\/strong><strong><span style=\"color: #ff00ff;\">1,StopCanon | 1<\/span> <span style=\"color: #ff0000;\">&#8212; Stops Canon Animations<br \/>\n<\/span><\/strong><br \/>\n<strong><span style=\"color: #ff00ff;\"><span style=\"color: #008000;\"> 1,Freeze<\/span> | 1 <\/span>\u00a0<span style=\"color: #ff0000;\">&#8212;\u00a0 makes last animation the <span style=\"color: #0000ff;\">backing animation<\/span> &#8211; protects it from being stopped. Meant to be used with StartKill.\u00a0 This will be the animation that runs when CanonAnimations stop.<br \/>\n<\/span><\/strong><br \/>\n<strong><span style=\"color: #ff00ff;\"> 1,StopAll | 1<\/span> <span style=\"color: #ff0000;\">&#8212; Stops all Local and Canon Animations<\/span><\/strong><br \/>\n<strong><span style=\"color: #ff00ff;\"> 1,StopLast | 1<\/span>\u00a0<span style=\"color: #ff0000;\">&#8212; Stops Only the last Local Animation<br \/>\n<span style=\"color: #ff00ff;\">1,StopA | 1<\/span> &#8212; Stops all dancers assigned to Division A<br \/>\n<span style=\"color: #ff00ff;\">1,StopB | 1<\/span> &#8212; Stops all dancers assigned to Division B<br \/>\n<span style=\"color: #ff00ff;\">1,StopC | 1<\/span> &#8212; Stops all dancers assigned to Division C<br \/>\n<span style=\"color: #ff00ff;\">1,StopD\u00a0 | 1<\/span> &#8212; Stops all dancers assigned to Division D<br \/>\n<\/span><\/strong><\/p>\n<h2><strong>*************<br \/>\n9 &#8211; Turns<\/strong><\/h2>\n<p>&nbsp;<\/p>\n<p><strong><span style=\"color: #ff00ff;\">1,Turn,45L | 1 <span style=\"color: #ff0000;\">&#8212; New &#8212; turns 45 degrees counter-clockwise<\/span><br \/>\n1,Turn,45R | 1\u00a0 <span style=\"color: #ff0000;\">&#8212; New &#8212; turns 45 degreesclockwise<\/span><br \/>\n<del>1,Turn,Home | 0<\/del><span style=\"color: #000000;\"><del> &#8211;<\/del>&#8211; TEMPORARILY DISABLED<\/span><br \/>\n<\/span><\/strong><span style=\"color: #ff00ff;\"><strong>1,Turn,Left | 1<br \/>\n<\/strong><\/span><span style=\"color: #ff00ff;\"><strong>1,Turn,Right | 1<br \/>\n<\/strong><\/span><strong style=\"color: #ff00ff;\">1,Turn,In | 1 &#8212; <span style=\"color: #ff0000;\">Requires HALF or ALTERNATE Grouping<\/span><br \/>\n<\/strong><span style=\"color: #ff00ff;\"><strong>1,Turn,Out | 1 <strong style=\"color: #ff00ff;\"> &#8212; <span style=\"color: #ff0000;\">Requires HALF or ALTERNATE Grouping<\/span><\/strong><br \/>\n<\/strong><\/span><span style=\"color: #ff00ff;\"><strong>1,Turn,180 | 1 &#8212; <span style=\"color: #ff0000;\">turns 179\u00a0 degrees counter-clockwise<\/span><\/strong><\/span><\/p>\n<h2><strong><span style=\"color: #000000;\">*************<\/span><\/strong><br \/>\n<strong><span style=\"color: #000000;\">10 &#8211; Junes<\/span><\/strong><\/h2>\n<p>&nbsp;<\/p>\n<p><strong><span style=\"color: #ff00ff;\">1,June,Left | 1 <span style=\"color: #ff0000;\">&#8211; dancers rotate counter-clockwise around controller<\/span><br \/>\n1,June,Right | 1 <span style=\"color: #ff0000;\">&#8211; dancers rotate clockwise around controller<\/span><br \/>\n1,June,45L | 1 &#8212; <span style=\"color: #ff0000;\"> dancers rotate 45 degrees counter-clockwise around controller<\/span><br \/>\n1,June,45R | 1 &#8212; <span style=\"color: #ff0000;\"> dancers rotate 45 degrees clockwise around controller<\/span><br \/>\n1,June,Home | 1 <span style=\"color: #ff0000;\">&#8212; dancers rotate\u00a0 around to the home rotation<\/span><br \/>\n1,SemiRight | 1 <span style=\"color: #ff0000;\">&#8212; NOTE: This takes twice as long as normal Junes<\/span><br \/>\n1,SemiLeft | 1 <span style=\"color: #ff0000;\">&#8212; NOTE: This takes twice as long as normal Junes<\/span><br \/>\n<\/span><span style=\"color: #ff00ff;\"><br \/>\n<span style=\"color: #ff00ff;\"><span style=\"color: #008000;\">1,JuneTarget,(target[shortcuts])<\/span> | 1 &#8212; <\/span><span style=\"color: #ff0000;\">NEW\u00a0<\/span> <span style=\"color: #ff0000;\">(<\/span><span style=\"color: #ff0000;\"><span style=\"color: #0000ff;\"> see target shortcuts at end)<\/span><\/span><span style=\"color: #0000ff;\"><br \/>\n<\/span><span style=\"color: #ff0000;\">NOTE: Set this value just BEFORE and reset it off (use ClearJune)\u00a0 just after your June has completed. If you forget to set it back, the <span style=\"color: #0000ff;\">JuneTarget will also act as a target for formations&#8230;which MIGHT? be what one might want for an unusual formation limitation <del>since<\/del><\/span><del> only Groupings intentionally limit formations and turns.<\/del><\/span><\/span><\/strong><\/p>\n<p><strong><span style=\"color: #ff00ff;\"><span style=\"color: #ff00ff;\"><span style=\"color: #008000;\">1,ClearJuneTarget<\/span> | 1\u00a0 <span style=\"color: #ff0000;\">&#8212;<\/span> <span style=\"color: #ff0000;\">abcdefghijklmnopqr<\/span><\/span><\/span><\/strong><\/p>\n<p><strong><span style=\"color: #ff00ff;\"><span style=\"color: #008000;\">1,JuneAI<\/span>,&lt;3,8,0&gt;\u00a0 | 1 <span style=\"color: #ff0000;\">&#8212; NEW 12\/20 &#8211; Offset for 2nd separate June only for A-I;\u00a0 turn off after use with <span style=\"color: #0000ff;\">1,JuneAI,&lt;0,0,0&gt;\u00a0 | 0 <\/span><\/span><\/span><\/strong><\/p>\n<h2><span style=\"color: #000000;\">\u00a0<\/span><strong>*************<br \/>\n<\/strong><strong>11 &#8211; Canons<\/strong><\/h2>\n<p>&nbsp;<\/p>\n<p><strong>Solos animations and\/or turns based upon the pre-specified Target<\/strong><\/p>\n<p><span style=\"color: #ff0000;\"><strong>NEW FOR 2022<\/strong><\/span><\/p>\n<p><strong>The PushOut &#8211; this new feature allows the soloing canon dancer to move out away from the other dancers so their animation is less constricted\u00a0<\/strong><\/p>\n<p><span style=\"color: #ff0000;\"><strong>Rules:\u00a0<\/strong><\/span><br \/>\n<strong><span style=\"color: #0000ff;\">#1<\/span><\/strong> &#8211; You can choose either <span style=\"color: #ff0000;\"><strong>PushOut<\/strong> <\/span>or <strong>Turns\u00a0<\/strong> (Turns&amp;Anims) <strong><span style=\"color: #ff0000;\">but<\/span><span style=\"color: #ff0000;\"> not both.<\/span><br \/>\n<\/strong><br \/>\n<strong><span style=\"color: #0000ff;\">#2<\/span><\/strong> &#8211; You <strong>MUST<\/strong> have a <span style=\"color: #ff0000;\"><strong>Walk1<\/strong> <\/span>and <span style=\"color: #ff0000;\"><strong>Walk2<\/strong> <\/span>animation.\u00a0 I have provide 2 Full-Perm walk anims called <strong>JD walk 1<\/strong> and <strong>JD walk 2<\/strong>.\u00a0 \u00a0Use one to walk into the canon dance and the other to walk back to the original departure point.\u00a0 Be sure you have the Walk animations defined in the<strong><span style=\"color: #0000ff;\"> *animations nc.<\/span><\/strong><\/p>\n<p><strong><span style=\"color: #ff0000;\">New sequencer command can dynamically dictate if the walk or Canon animation are used to move forward and back using the new <\/span><\/strong><strong><span style=\"color: #ff0000;\">sequencer command.\u00a0 Using targeting, you can mix the two options, (walk and anim). The default is &#8220;anim&#8221; if there is no sequencer override and there is no *smartdancer entry for <span style=\"color: #0000ff;\">CanonWalkOrAnim,anim<\/span><\/span><\/strong><\/p>\n<p><strong><span style=\"color: #0000ff;\">*sequencer nc<\/span><\/strong><br \/>\n<span style=\"color: #ff0000;\"><strong>PushOutWalkOrAnim<\/strong><\/span>,(<strong><span style=\"color: #ff00ff;\">walk\/anim\/inplace)<\/span><\/strong><\/p>\n<p><span style=\"color: #0000ff;\"><strong>*smartdancer<br \/>\n<\/strong><\/span><strong>CanonWalkOrAnim,<span style=\"color: #ff00ff;\">walk<\/span><\/strong><br \/>\n<strong>Walk1,JD walk 1<\/strong><br \/>\n<strong>Walk2,JD walk 2<\/strong><br \/>\n<strong>TurnDuration,3.0<\/strong><\/p>\n<p><strong><span style=\"color: #0000ff;\">#3<\/span><\/strong> &#8211; The <strong><span style=\"color: #ff0000;\">PushOut<\/span> <\/strong>uses a constant of 0.2 seconds for the 2 turns used in the walk out &#8230;one to return to the line and a 2nd to reface forward.\u00a0 It uses a<span style=\"color: #0000ff;\"><strong> Turn 180.<\/strong><\/span><\/p>\n<p><span style=\"color: #0000ff;\"><strong>#4<\/strong><\/span> &#8211; The <span style=\"color: #ff0000;\"><strong>PushOut<\/strong><\/span> uses the <span style=\"color: #0000ff;\"><strong>TurnDuration<\/strong> <\/span>to determine the <span style=\"color: #ff0000;\">Walk1<\/span> and <strong><span style=\"color: #ff0000;\">Walk2<\/span> <\/strong>durations.<\/p>\n<p><span style=\"color: #0000ff;\"><strong>#5<\/strong><\/span> &#8211; You\u00a0 must specify 2 entries in the <span style=\"color: #0000ff;\"><strong>*sequence nc<\/strong><\/span>.\u00a0 See example below and the <span style=\"color: #ff0000;\"><strong>PushOutCanonFormIN<\/strong> <\/span>should occur before the <span style=\"color: #ff0000;\"><strong>PushOutCanonFormOUT\u00a0<\/strong><\/span><\/p>\n<p><span style=\"color: #0000ff;\"><strong>#6<\/strong><\/span> &#8211; The <strong><span style=\"color: #ff0000;\">PushOutCanonFormOUT\u00a0<\/span> <\/strong>dictates how far the dancers will move out from their home position.\u00a0 Simply <strong>CaptureJR\u00a0<\/strong> it and include it.\u00a0 Currently only J thru R are able to participate in <span style=\"color: #ff0000;\"><strong>PushOuts<\/strong><\/span>.\u00a0 A-R can still participate in turns. <strong><span style=\"color: #ff0000;\">PushOutCanonFormIN <\/span><\/strong><span style=\"color: #ff0000;\"><span style=\"color: #000000;\">is the name of the form that the Canon starts from.<\/span><\/span><\/p>\n<p>\/*0,TraceSequenceTimes,on | 0.1<br \/>\n1,Hide | 0.2<br \/>\n2,Division,AAAAAAAAA | 0.3<br \/>\n3,Dance,Bodi | 0.4<br \/>\n4,Target,j-r| 0.5<br \/>\n<strong><span style=\"color: #ff0000;\">5,PushOutCanonFormIN,LINE2JR | 1<\/span><\/strong><br \/>\n<strong><span style=\"color: #ff0000;\">6,PushOutCanonFormOUT,LINEJR | 2<br \/>\n7,PushOutWalkOrAnim,<span style=\"color: #ff00ff;\">anim<br \/>\n<\/span><\/span><\/strong>\/*4,DanceCanon,Samia | 10<br \/>\n\/*7,Canon,Reverse | 1.2<br \/>\n8,Canon,Left | 13<br \/>\n21,StopAll | 100<br \/>\nEND<\/p>\n<p><span style=\"color: #0000ff;\"><strong>#7<\/strong><\/span> &#8211; <span style=\"color: #ff0000;\"><strong>AlwaysFaceAudience,yes<\/strong><\/span> is assumed.<\/p>\n<p><strong><span style=\"color: #0000ff;\">#8 &#8211;<\/span> <span style=\"color: #ff0000;\">PushOutWalkOrAnim<\/span>,(<span style=\"color: #ff00ff;\">walk\/anim\/inplace<\/span>)<\/strong><br \/>\n<strong>If you choose anim option, then the walk cycles, both in and out, use the CanonAnimation instead of the walk animations. <span style=\"color: #ff0000;\">Use the &#8216;inplace&#8217; option and the dancers will do their CanonAnimation in place without moving out of the dance line.\u00a0 This is how it used to work.<\/span><\/strong><\/p>\n<p>***<\/p>\n<p><strong><span style=\"color: #ff00ff;\">1,Canon,Left | 1<br \/>\n<\/span><\/strong><span style=\"color: #ff00ff;\"><strong>1,Canon,Right | 1<br \/>\n1,Canon,TurnIn | 1 <span style=\"color: #ff0000;\">&#8212; GroupX turns left, GroupY turns right<\/span><br \/>\n1,Canon,TurnOut | 1 <span style=\"color: #ff0000;\">&#8212; GroupX turns right, GroupY turns left<\/span><br \/>\n<del>1,Canon,Home| 0 <\/del><span style=\"color: #000000;\">TEMPORARILY DISABLED<\/span><br \/>\n<span style=\"color: #008000;\">1,Canon,Reverse<\/span> | 1 <span style=\"color: #ff0000;\">&#8212; Plays Canon in reverse order<\/span><br \/>\n<span style=\"color: #008000;\">1,Canon,Forward<\/span> | 1<span style=\"color: #ff0000;\"> &#8212; Plays Canon in forward default order<\/span><br \/>\n<span style=\"color: #008000;\">1,AnimsOnly<\/span> | 1 <span style=\"color: #ff0000;\">&#8212; Only performs animations during Canon.\u00a0 It does not matter which Canon direction you choose.<\/span><br \/>\n<span style=\"color: #008000;\">1,TurnsOnly<\/span> | 1 <span style=\"color: #ff0000;\">&#8212; Only performs turns during Canon.\u00a0\u00a0<\/span><br \/>\n<span style=\"color: #008000;\">1,Turns&amp;Anims<\/span> | 1 <span style=\"color: #ff0000;\">&#8211; Only performs turns * animations during Canon.\u00a0 Be sure to add the times for both per dancer.<\/span><br \/>\n<span style=\"color: #008000;\">1,SelectCanon,1<\/span>\u00a0 | 1<span style=\"color: #ff0000;\"> &#8212; Makes CanonAnimation1 &amp; Interval current<\/span><br \/>\n<span style=\"color: #ff0000;\"><span style=\"color: #008000;\">1,SelectCanon,2\u00a0<\/span><span style=\"color: #ff00ff;\"> | 1<\/span> &#8212; Makes CanonAnimation2 &amp; Interval current<\/span><br \/>\n<span style=\"color: #008000;\">1,DanceCanon,D-Belly-11<\/span> | 1\u00a0 &#8211;\u00a0<span style=\"color: #ff0000;\"> button name WITHOUT at-sign<br \/>\n<\/span><\/strong><\/span><strong><span style=\"color: #ff00ff;\"><span style=\"color: #008000;\">1,CanonOrder,$432187659<\/span> | 1 <span style=\"color: #ff0000;\">&#8212; This duplicates for AI and JR<\/span><br \/>\n<span style=\"color: #ff0000;\">i.e. $432187659432187659\u00a0 (abcdefghijklmnopqr)<\/span><br \/>\n<span style=\"color: #008000;\">1,Hold<\/span> | 1 &#8211;<span style=\"color: #ff0000;\">&#8211;\u00a0 Prevents Canon Dance from reverting back to backing<\/span><br \/>\n<span style=\"color: #008000;\">1,Release<\/span> | 1 &#8211;<span style=\"color: #ff0000;\">&#8211;\u00a0 Resumes Canon Dance reverting back to backing<\/span><br \/>\n<\/span><\/strong><strong><span style=\"color: #ff00ff;\">\u00a01,StopCanon | 1<span style=\"color: #ff0000;\"> &#8212; Stops All Canon Dancing, reverting back<\/span><br \/>\n<span style=\"color: #008000;\">1,SeqSwitch<\/span> | 1 <span style=\"color: #ff0000;\">&#8212; Alternates between CanonAnimation1 and 2<\/span><br \/>\n<span style=\"color: #008000;\">1,SeqUnSwitch<\/span> | 1<span style=\"color: #ff0000;\"> &#8212; Undoes Canon dance alternation<\/span><br \/>\n<span style=\"color: #008000;\">1,Finish<\/span>\u00a0 | 1<span style=\"color: #ff0000;\"> &#8212;\u00a0 automatically plays <span style=\"color: #0000ff;\">CanonAnimation2\u00a0<\/span>in <span style=\"color: #0000ff;\">*smartdancer nc<\/span> in animesh OR &#8212; returns to backing animation after last Canon &#8212; also performs Auto Commands pre-effect at start of animation and post-effect at end of Canon cycle (effects are<span style=\"color: #0000ff;\">: AutoChat, AutoGlow, AutoFade, AutoColor<br \/>\n<span style=\"color: #ff0000;\">NOTE: Does not work with Hold state<\/span><\/span><\/span><\/span><\/strong><\/p>\n<p><strong><span style=\"color: #ff00ff;\"><span style=\"color: #008000;\">1,UnFinish<\/span> | 1<br \/>\n1,ColorCanonLinks<span style=\"color: #ff0000;\">,<\/span>Silk%Dress%Veil | 1&#8211;<span style=\"color: #ff0000;\"> note: we use a\u00a0<span style=\"color: #0000ff;\">comma <\/span>after ColorCanonLinks instead of &#8216;<\/span><\/span><span style=\"color: #ff00ff;\"><span style=\"color: #ff0000;\"><span style=\"color: #0000ff;\">@<\/span><\/span><\/span><span style=\"color: #ff00ff;\"><span style=\"color: #ff0000;\">&#8216;\u00a0 as we do with PREPFORM. We use <span style=\"color: #0000ff;\">%<\/span> as separators for multiple parameters<\/span><br \/>\n<\/span><\/strong><\/p>\n<p><strong><span style=\"color: #ff00ff;\"><span style=\"color: #ff0000;\">NEW &#8211; 10-22-20<\/span><br \/>\n<\/span><\/strong><strong style=\"color: #ff00ff;\">1,GlowCanonLinks,Silk%Dress%Veil | 1 &#8211;<span style=\"color: #ff0000;\">&#8211; note: we use a\u00a0<span style=\"color: #0000ff;\">comma<\/span> after ColorCanonLinks instead of &#8216;<span style=\"color: #0000ff;\">@<\/span>&#8216;\u00a0 as we do with PREPFORM. <strong>We use <\/strong><\/span><\/strong><span style=\"color: #ff0000;\"><span style=\"color: #0000ff;\">%<\/span><\/span><strong style=\"color: #ff00ff;\"><span style=\"color: #ff0000;\"><strong> as separators for multiple parameters<\/strong><\/span><\/strong><\/p>\n<p><strong><span style=\"color: #ff0000;\">NEW &#8211; 12-12-20<\/span><\/strong><br \/>\n<strong><span style=\"color: #ff00ff;\"><span style=\"color: #008000;\">1,AfterCanon,2<\/span> | 1<\/span> <span style=\"color: #ff0000;\">&#8212; automatically executes sequence #2 after canon completes\u00a0 where 2 can be any valid sequence number.<br \/>\n<span style=\"color: #ff00ff;\"><span style=\"color: #008000;\">1,AfterCanon,0<\/span> | 1<\/span> &#8212; turns it off<br \/>\n<\/span><\/strong><\/p>\n<p><strong><span style=\"color: #ff0000;\">NOTE: Be aware that the CURRENT sequence is now *sequence2 and so when you reread sequence, it will be the 2nd sequence.\u00a0 Also, it is STONGLY recommended that you have an ElapsedOrDuration entry at the start of all *sequence ncs or you could find yourself with unsuspected results.<\/span><\/strong><\/p>\n<h2><strong>*************<br \/>\n12 &#8211; Divisions<\/strong><\/h2>\n<p>&nbsp;<\/p>\n<p><strong><span style=\"color: #ff0000;\">NEW! 01\/13\/21<\/span><\/strong><br \/>\n<strong><span style=\"color: #ff0000;\">DIvisions can now be 9 or 18 long on a sequence nc.<\/span><\/strong><\/p>\n<p><span style=\"color: #ff0000;\"><strong>IMPORTANT!!! Previous Targeting WILL limit the division assignment so unless you have intentions, be sure Targeting is &#8216;all&#8217;, (i.e. abcdefghijklmnopqr)<\/strong><\/span><\/p>\n<p><span style=\"color: #ff00ff;\"><strong><span style=\"color: #008000;\">1,Division,AAAABBBBC<\/span> | 1<br \/>\n<\/strong><\/span><span style=\"color: #008000;\"><strong>1,Division,AAAABBBBC<\/strong><strong> CCCDDDDD<span style=\"color: #ff00ff;\"> |<\/span><\/strong><\/span><span style=\"color: #ff00ff;\"><strong> 1\u00a0 \u00a0<span style=\"color: #ff0000;\">&#8212; NEW!!<\/span><\/strong><br \/>\n<\/span><strong><span style=\"color: #ff00ff;\"><span style=\"color: #008000;\">1,SendItTo,A<\/span> | 1<br \/>\n<\/span><\/strong><strong><span style=\"color: #ff00ff;\"><span style=\"color: #008000;\">1,SendItTo,B<\/span> | 1<br \/>\n<span style=\"color: #008000;\">1,SendItTo,C<\/span> | 1<br \/>\n<span style=\"color: #008000;\">1,SendItTo,D<\/span> | 1<br \/>\n<span style=\"color: #008000;\">1,SendItTo,E<\/span> | 1 <span style=\"color: #ff0000;\">&#8212; NEW! This sends to ALL Divisions<\/span><\/span><\/strong><\/p>\n<p><strong><span style=\"color: #ff00ff;\"><span style=\"color: #ff0000;\">NEW!\u00a0 01-14-21 &#8211; Alternate command wording<br \/>\n<span style=\"color: #008000;\">1,SendToDiv,A<\/span><\/span> | 1<span style=\"color: #ff0000;\"><br \/>\n<span style=\"color: #008000;\">1,SendToDiv,B<\/span> <span style=\"color: #ff00ff;\">| 1<\/span><br \/>\n<span style=\"color: #008000;\">1,SendToDiv,C<\/span> <span style=\"color: #ff00ff;\">| 1<\/span><br \/>\n<span style=\"color: #008000;\">1,SendToDiv,D<\/span> <span style=\"color: #ff00ff;\">| 1<\/span><br \/>\n<span style=\"color: #008000;\">1,SendToDiv,E<\/span> <span style=\"color: #ff00ff;\">| 1<\/span><\/span><br \/>\n<\/span><\/strong><\/p>\n<h2><strong>*************<br \/>\n13 &#8211; Effects<\/strong><\/h2>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #ff00ff;\"><strong>1,Glow,jkpq,0.2 | 1<br \/>\n<\/strong><span style=\"color: #ff0000;\"><span style=\"color: #ff00ff;\"><strong>1,Vanish,a-r | 1\u00a0 <span style=\"color: #ff0000;\">&#8211;<\/span>\u00a0N<span style=\"color: #ff0000;\">OTE: animesh with attachments are not reliable<\/span><\/strong><\/span><br \/>\n<strong><span style=\"color: #ff00ff;\">2,Appear,a-r | 1 &#8211;<span style=\"color: #ff0000;\">\u00a0NOTE: animesh with attachments are not reliable<\/span><\/span><br \/>\n<\/strong><\/span><\/span><\/p>\n<p><span style=\"color: #ff0000;\"><strong>Currently FadeIn\/FadeOut duration is fixed<\/strong><\/span><\/p>\n<p><span style=\"color: #ff00ff;\"><strong>1,FadeOut,j-r | 1<\/strong><\/span><br \/>\n<span style=\"color: #ff00ff;\"><strong> 2,FadeIn,j-r | 6\u00a0 <span style=\"color: #ff0000;\">&#8212;\u00a0 allow time for fadeout\u00a0<\/span><\/strong><\/span><br \/>\n<span style=\"color: #ff00ff;\"><strong> or<\/strong><\/span><br \/>\n<span style=\"color: #ff00ff;\"><strong> 1,FadeOut,lmno | 1<\/strong><\/span><br \/>\n<span style=\"color: #ff00ff;\"><strong> 2,FadeIn,lmno | 6\u00a0 <span style=\"color: #ff0000;\">&#8212;\u00a0 allow time for fadeout\u00a0<\/span><br \/>\n<\/strong><\/span><span style=\"color: #ff00ff;\"><strong>or<br \/>\n<\/strong><\/span><span style=\"color: #ff00ff;\"><strong>1,FadeIn,j-r | 1<br \/>\n2,FadeOut,j-r | 6\u00a0 <span style=\"color: #ff0000;\">&#8212;\u00a0 allow time for fadein<\/span><br \/>\nor<br \/>\n1,FadeIn,lmno | 1<br \/>\n2,FadeOut,lmno | 6\u00a0<span style=\"color: #ff0000;\"> &#8212;\u00a0 allow time for fadein<\/span><\/strong><\/span><\/p>\n<h2><strong>*************<br \/>\n14 &#8211; Autos<\/strong><\/h2>\n<p>&nbsp;<\/p>\n<p><strong><span style=\"color: #ff00ff;\"><span style=\"color: #008000;\">1,AutoChat,123,456,PartStart,PartStop<\/span> | 0<\/span><\/strong><br \/>\n<strong> <span style=\"color: #ff00ff;\"><span style=\"color: #008000;\">2,AutoChatOn<\/span> | 1<\/span><\/strong><br \/>\n<strong> <span style=\"color: #ff00ff;\"><span style=\"color: #008000;\">3,Canon,Left<\/span> | 2<br \/>\n<span style=\"color: #008000;\">4,AutoChatOff<\/span> | 3<\/span><\/strong><\/p>\n<p><span style=\"color: #ff00ff;\"><strong><span style=\"color: #008000;\">1,AutoColorOn<\/span> | 1<br \/>\n<span style=\"color: #008000;\">1,AutoColorOff<\/span> | 1<br \/>\n<span style=\"color: #008000;\">1,AutoColorAmount<\/span>,&lt;1,1,0&gt;,&lt;0,0,1&gt; | 1 <span style=\"color: #ff0000;\">&#8212;\u00a0 canon in color, out color<\/span><br \/>\n<\/strong><\/span><\/p>\n<p><span style=\"color: #ff00ff;\"><strong><span style=\"color: #008000;\">1,AutoGlowOn<\/span> | 1<br \/>\n<span style=\"color: #008000;\">1,AutoGlowOf<\/span>f | 1<br \/>\n<span style=\"color: #008000;\">1,AutoGlowAmount,0.5,0<\/span> | 1 <span style=\"color: #ff0000;\">&#8212; 0.5 value for ON, 0 value for OFF<\/span><\/strong><\/span><\/p>\n<p><span style=\"color: #ff00ff;\"><strong><span style=\"color: #008000;\">1,AutoFadeOn<\/span> | 1<\/strong><\/span><br \/>\n<span style=\"color: #ff00ff;\"><strong><span style=\"color: #008000;\"> 1,AutoFadeOff<\/span> | 1<\/strong><\/span><br \/>\n<span style=\"color: #ff00ff;\"><strong><span style=\"color: #008000;\"> 1,AutoFadeAmount,0.5,0<\/span>\u00a0 | 1 <span style=\"color: #ff0000;\">&#8212; 0.5 is for ON, 0 is for OFF &#8211;transparency 1 is opaque, 0 is invisible<\/span><\/strong><\/span><\/p>\n<p><strong><span style=\"color: #ff00ff;\"><span style=\"color: #008000;\">1,AutoChatOn<\/span> | 1 <span style=\"color: #ff0000;\">&#8211;<span style=\"color: #0000ff;\">NOW IMPLEMENTED &#8211; SkipAviOnEffects,off\/on<\/span><\/span><\/span><\/strong><br \/>\n<strong><span style=\"color: #ff00ff;\"><span style=\"color: #008000;\"> 1,AutoChatOff<span style=\"color: #ff00ff;\"> | 1 <\/span><\/span><span style=\"color: #ff0000;\">&#8211; <span style=\"color: #0000ff;\">NOW IMPLEMENTED &#8211; SkipAviOnEffects,off\/on<\/span><\/span><\/span><\/strong><br \/>\n<strong><span style=\"color: #008000;\"> 1,AutoChat,123,456,message1,message2<\/span>\u00a0<span style=\"color: #ff0000;\">&#8212;<span style=\"color: #0000ff;\"> NOW IMPLEMENTED &#8211; SkipAviOnEffects,off\/on<\/span><\/span><br \/>\n<\/strong><span style=\"color: #ff00ff;\"><span style=\"color: #ff0000;\"><br \/>\n<\/span><\/span><\/p>\n<h2><strong>*************<br \/>\n<\/strong>15\u00a0 &#8211; Other<\/h2>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #008000;\"><strong>1,AlwaysFaceAudience,<\/strong><\/span><strong><span style=\"color: #ff00ff;\">(on\/off)<\/span><\/strong> |<span style=\"color: #ff00ff;\"> 1<\/span> &#8212; <span style=\"color: #ff0000;\"><span style=\"color: #ff0000;\"><b>when on, Junes always face towards the audience. When off, Junes cause the dancer to face towards the direction of the June.\u00a0 This command respects Targeting\u00a0so you can specify with dancers participate for a particular setting.\u00a0 You can set 2 different groups with 2 different settings.<\/b><\/span><\/span><\/p>\n<p><strong><span style=\"color: #ff00ff;\">1,RezObjSD,(0\/1)\u00a0<\/span> | 1 <span style=\"color: #ff0000;\">&#8212; rezzes an object of the same name as the rezzer, in same place, same rotation, zero velocity&#8230;if in the current canon\/effects-target.\u00a0 (0\/1) if 1 then deletes\u00a0 itself after rezzing (object_rez)<\/span><\/strong><\/p>\n<p><strong><span style=\"color: #ff00ff;\"><span style=\"color: #008000;\">1,SetToNonPhys,<span style=\"color: #ff00ff;\">(on\/off)<\/span><\/span> | 1<span style=\"color: #ff0000;\"> &#8212; When <span style=\"color: #ff00ff;\">on<\/span>, sets subsequent rezzed objects from this object to NON-PHYSICAL upon COLLISION<\/span><\/span><\/strong><\/p>\n<p><strong><span style=\"color: #ff0000;\"><span style=\"color: #008000;\">1,Temporary,<span style=\"color: #ff00ff;\">(on\/off) |<\/span> <span style=\"color: #ff0000;\">1 &#8212; <span style=\"color: #ff00ff;\"><span style=\"color: #ff0000;\">When<\/span> on,\u00a0 <\/span>sets subsequent rezzed objects from this object to TEMPORARY upon COLLISION<\/span><\/span><\/span><\/strong><\/p>\n<p><strong><span style=\"color: #ff00ff;\">1,RezObj,<span style=\"color: #993300;\">NameOfObjectToRez<\/span>%<span style=\"color: #008000;\">&lt;1##1##1&gt;<\/span>%<span style=\"color: #0000ff;\">&lt;0##0##0##1&gt;<\/span>%&lt;<span style=\"color: #000000;\">1##0##0&gt;<\/span> | 1<\/span><\/strong><\/p>\n<p><strong><span style=\"color: #008000;\">&lt;1##1##1&gt;\u00a0= rez at position &lt;x,y,z&gt;\u00a0 \u2014 must be within 10 meters of center of root prim as the crow flies<\/span><\/strong><\/p>\n<p><strong><span style=\"color: #0000ff;\">&lt;0##0##0##1&gt;= rez\u00a0 with rotation &lt;x,y,z,s&gt;\u00a0 \u2014 I have always used\u00a0&lt;0##0##0##1&gt;<\/span><\/strong><\/p>\n<p><strong><span style=\"color: #000000;\">&lt;1##0##0&gt; =\u00a0velocity direction\u00a0&lt;x,y,x&gt;\u00a0\u2014 this can be directly translated into\u00a0ApplyImpulse\u00a0on Thrower<\/span><\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><strong><span style=\"color: #ff00ff;\">1,Pal,02_A%FadeHide%ALL%2 | 1<\/span> <span style=\"color: #ff0000;\">&#8212; NEW! This sends the <span style=\"color: #0000ff;\">FadeHide%ALL%2<\/span> parameter to a Palette named <span style=\"color: #0000ff;\">02_A<\/span><\/span><\/strong><\/p>\n<p><strong><span style=\"color: #ff00ff;\">1,LinkToSD,2,3 | 1<\/span><span style=\"color: #ff0000;\"> &#8212;<\/span><\/strong> <strong><span style=\"color: #ff0000;\">NEW 2021! This activates <span style=\"color: #000000;\">SmartDancer<br \/>\nController <\/span>with <span style=\"color: #0000ff;\">ActivationId<\/span> in its *channels nc with a value of <span style=\"color: #0000ff;\">2<\/span>, and causes it to execute <span style=\"color: #800080;\">sequence <\/span>number <span style=\"color: #800080;\">3<\/span>.<\/span><\/strong><\/p>\n<p><strong><span style=\"color: #008000;\"><span style=\"color: #ff00ff;\">1,ReInit | 1 <span style=\"color: #ff0000;\">&#8212; NEW 2021! this sends formations to the dancers from the SmartController that executed it.<br \/>\n<\/span><\/span><br \/>\n1,HybridPAL<\/span> <span style=\"color: #ff00ff;\">|\u00a0 1<\/span> <span style=\"color: #ff0000;\">&#8212; NEW!\u00a0 Disables SD scripts &amp; enables PAL scripts<\/span><\/strong><\/p>\n<p><strong><span style=\"color: #008000;\">1,PrepForm,1 | 1<\/span> <\/strong><span style=\"color: #ff0000;\"><strong>&#8212; This will execute the PrepForm entry identified by 1 in its 1st position.\u00a0 This will likely be more than one passive command separated by commas.\u00a0 Parameters for a given passive command are delineated by % (percent signs)<\/strong><br \/>\n<\/span><br \/>\n<strong><span style=\"color: #ff00ff;\"><span style=\"color: #008000;\">1,PrepareToLoop<\/span> | 1<\/span><\/strong><br \/>\n<span style=\"color: #ff00ff;\"><strong><span style=\"color: #008000;\">1,SuppressEndMsgs,(0\/1)<\/span> | 1<br \/>\n<span style=\"color: #008000;\">1,TraceSequenceTimes,(on\/off)<\/span> | 1<\/strong><\/span><\/p>\n<p><strong><span style=\"color: #ff00ff;\">1,Hide | 1\u00a0 \u00a0&#8212;<\/span><span style=\"color: #ff00ff;\"><span style=\"color: #ff0000;\"> Hides HoverText and Controller<\/span><\/span><\/strong><\/p>\n<p><del><strong><span style=\"color: #ff00ff;\">1,LastCanonPrep%11%2.5 | 0 <span style=\"color: #ff0000;\">&#8212; no. of PREP to execute on last Canon cycle, Delay in seconds\u00a0 before PREP fires\u00a0<\/span><\/span><\/strong><\/del><strong><span style=\"color: #ff00ff;\"><span style=\"color: #ff0000;\"> NOT SUPPORTED<\/span><\/span><\/strong><\/p>\n<p><span style=\"color: #ff00ff;\"><strong>1,Sit2Sit,(<span style=\"color: #ff0000;\"><span style=\"color: #0000ff;\">name of object to sit on<\/span>)<\/span> | 1<span style=\"color: #ff0000;\"> &#8212;\u00a0 (name of object to sit on)<\/span><\/strong><\/span><\/p>\n<p><span style=\"color: #ff0000;\"><strong>Instead or Renames use ActivateAI and ActivateJR<\/strong><br \/>\n<strong><span style=\"color: #ff00ff;\"><span style=\"color: #008000;\">1,SwapNines <\/span>| 1 &#8211;<\/span>&#8211; this renames A to J, B to K, etc. and renames J to A, K to B etc.<br \/>\n<\/strong><br \/>\n<strong><span style=\"color: #ff00ff;\"><span style=\"color: #008000;\">1,UnSwapNines <\/span>| 1<\/span> &#8212; this renames J to A, K to B, etc. and renames A to J, B to K etc.<br \/>\nThese\u00a0 SWAP commands enable either group of nine dancers (A-I or J-R) to use all 222 formations.<\/strong><\/span><\/p>\n<p><span style=\"color: #ff00ff;\"><strong>1,Hide\u00a0<\/strong>\u00a0| <strong>1<\/strong>\u00a0<\/span><strong><span style=\"color: #ff0000;\">&#8212;<\/span><\/strong><strong style=\"color: #ff00ff;\"><span style=\"color: #ff0000;\"> Hides HoverText and Controller<br \/>\n<\/span><\/strong><span style=\"color: #ff00ff;\"><strong> 1,Wait,3.5<span style=\"color: #ff0000;\"> | <span style=\"color: #ff00ff;\">1<\/span> &#8212; NEW\u00a0<\/span><br \/>\n1,Chat,123,This is my message\u00a0 | 1<br \/>\n1,Say,0,This is my message\u00a0 | 1<br \/>\n1,Whisper,0,This is my message\u00a0 | 1<br \/>\n1,Shout,0,This is my message\u00a0 | 1<br \/>\n1,IM,This is my message | 1 <span style=\"color: #ff0000;\">&#8212; sends to owner<br \/>\n<span style=\"color: #0000ff;\"><span style=\"color: #ff00ff;\">1,Owner,This is my message |<\/span> <span style=\"color: #ff00ff;\">1<\/span> <span style=\"color: #ff0000;\">&#8212; also sends to owner<br \/>\n<\/span><\/span><br \/>\n<\/span><\/strong><\/span><span style=\"color: #ff00ff;\"><strong><span style=\"color: #008000;\">1,Speed,-1%-1%0.2<\/span> | 1 &#8212; <\/strong><\/span><span style=\"color: #ff0000;\"><strong>Formation Speed, TurnDurationOverride, CanonDurationOverride (-1 for skip)<\/strong><\/span><\/p>\n<h2><strong>*************<br \/>\n16 &#8211; Targeting<\/strong><\/h2>\n<p>&nbsp;<\/p>\n<p><strong><span style=\"color: #ff0000;\">NOTE: Some commands have targeting built into the command.<br \/>\nSee shortcuts for targets below<\/span><\/strong><\/p>\n<p><span style=\"color: #ff00ff;\"><strong><span style=\"color: #008000;\">1,Target,k-p<\/span> | 1 &#8212; <span style=\"color: #ff0000;\">Target applies to BOTH<span style=\"color: #000000;\"> EFFECT<\/span>S and <span style=\"color: #000000;\">CANONS.<\/span><\/span><\/strong><\/span><br \/>\n<span style=\"color: #ff00ff;\"><strong>or<\/strong><\/span><br \/>\n<span style=\"color: #ff00ff;\"><strong><span style=\"color: #008000;\">1,Target,jklopq<\/span> | 1<br \/>\n<\/strong><\/span><\/p>\n<p><strong><span style=\"color: #ff00ff;\"><span style=\"color: #008000;\">1,ClearTarget<\/span> | 1 <span style=\"color: #ff0000;\">&#8212; Sets Target to &#8220;abcdefghijklmnopqr&#8221;<\/span><\/span><\/strong><\/p>\n<p><strong><span style=\"color: #ff00ff;\">1,Color,jklm,&lt;1,0,0&gt; | 1<\/span><\/strong><br \/>\n<strong><span style=\"color: #ff00ff;\"> 2,Color,nopq,&lt;0,0,1&gt; | 2<\/span><\/strong><\/p>\n<p><strong><span style=\"color: #ff00ff;\">1,ColorLinksNow,jklm,&lt;1,0,0&gt;\u00a0 | 1 <span style=\"color: #ff0000;\">&#8212; NEW!!<\/span><\/span><\/strong><\/p>\n<p><strong><span style=\"color: #ff00ff;\">1,Glow,r,1.0 | 0.2<\/span><\/strong><\/p>\n<h2><span style=\"color: #ff00ff;\"><strong><span style=\"color: #ff0000;\"><span style=\"color: #000000;\">\u00a0***********************<\/span><br \/>\n<span style=\"color: #000000;\">17 &#8211; SHORTCUTS for TARGETS<\/span><\/span><\/strong><\/span><\/h2>\n<p>&nbsp;<\/p>\n<p><strong><span style=\"color: #ff0000;\">all<\/span>=<span style=\"color: #0000ff;\">abcdefghijklmnopqr<\/span><\/strong><br \/>\n<span style=\"color: #ff0000;\"><strong>a-i<\/strong><\/span>=<span style=\"color: #0000ff;\"><strong>abcdefghi<\/strong><\/span><br \/>\n<strong><span style=\"color: #ff0000;\">j-r<\/span><\/strong>=<strong><span style=\"color: #0000ff;\">jklmnopqr<\/span><\/strong><\/p>\n<p><strong><span style=\"color: #ff0000;\">altaq<\/span><\/strong>=<span style=\"color: #0000ff;\"><strong>acegikmoq<\/strong><\/span><br \/>\n<strong><span style=\"color: #ff0000;\">altbr<\/span><\/strong>=<strong><span style=\"color: #0000ff;\">bdfhjlnpr<\/span><\/strong><br \/>\n<strong><span style=\"color: #ff0000;\">alta<\/span><\/strong>=<span style=\"color: #0000ff;\"><strong>acegi<br \/>\n<\/strong><\/span><strong><span style=\"color: #ff0000;\">altb<\/span><\/strong>=<span style=\"color: #0000ff;\"><strong>bdfh<\/strong><\/span><br \/>\n<span style=\"color: #ff0000;\"><strong>altj<\/strong><\/span>=<strong><span style=\"color: #0000ff;\">jlnpr<\/span><\/strong><br \/>\n<strong><span style=\"color: #ff0000;\">altk<\/span><\/strong>=<span style=\"color: #0000ff;\"><strong>kmoq<\/strong><\/span><\/p>\n<p><strong><span style=\"color: #ff0000;\">ends<\/span><\/strong>=<span style=\"color: #0000ff;\"><strong>abpq<\/strong><\/span><br \/>\n<strong><span style=\"color: #ff0000;\">endsj<\/span><\/strong>=<strong><span style=\"color: #0000ff;\">jkpq<\/span><\/strong><br \/>\n<strong><span style=\"color: #ff0000;\">endsa<\/span><\/strong>=<span style=\"color: #0000ff;\"><strong>abgh<\/strong><\/span><\/p>\n<p><strong><span style=\"color: #ff0000;\">middle<\/span><\/strong>=<strong><span style=\"color: #0000ff;\">efghjklm<\/span><\/strong><br \/>\n<strong><span style=\"color: #ff0000;\">middlej<\/span><\/strong>=<strong><span style=\"color: #0000ff;\">lmno<\/span><\/strong><br \/>\n<strong><span style=\"color: #ff0000;\">middlea<\/span><\/strong>=<strong><span style=\"color: #0000ff;\">cdef<\/span><\/strong><\/p>\n<p><strong><span style=\"color: #ff0000;\">left8<\/span><\/strong>=<span style=\"color: #0000ff;\"><strong>abcdefgh<\/strong><\/span><br \/>\n<strong><span style=\"color: #ff0000;\">leftj<\/span><\/strong>=<span style=\"color: #0000ff;\"><strong>jklm<\/strong><\/span><br \/>\n<strong><span style=\"color: #ff0000;\">lefta<\/span><\/strong>=<strong><span style=\"color: #3366ff;\">abcd<\/span><\/strong><\/p>\n<p><strong><span style=\"color: #ff0000;\">right8<\/span><\/strong>=<span style=\"color: #0000ff;\"><strong>jklmnopq<\/strong><\/span><br \/>\n<strong><span style=\"color: #ff0000;\">rightj<\/span><\/strong>=<strong><span style=\"color: #0000ff;\">nopq<\/span><\/strong><br \/>\n<strong><span style=\"color: #ff0000;\">righta<\/span><\/strong>=<strong><span style=\"color: #0000ff;\">efgh<\/span><\/strong><\/p>\n<p><strong><span style=\"color: #ff0000;\">all<\/span><\/strong>=<strong><span style=\"color: #0000ff;\">abcdefghijklmnopqr<\/span><\/strong><br \/>\n<strong><span style=\"color: #ff0000;\">allj<\/span><\/strong>=<strong><span style=\"color: #0000ff;\">jklmnopqr<\/span><\/strong><br \/>\n<strong><span style=\"color: #ff0000;\">alla<\/span><\/strong>=<strong><span style=\"color: #0000ff;\">abcdefghi<\/span><\/strong><\/p>\n<p><strong><span style=\"color: #ff0000;\">nor<\/span><\/strong>=<strong><span style=\"color: #0000ff;\">jklmnopq<\/span><\/strong><br \/>\n<span style=\"color: #ff0000;\"><strong>noi<\/strong><\/span>=<strong><span style=\"color: #0000ff;\">abcdefgh<\/span><\/strong><br \/>\n<strong><span style=\"color: #ff0000;\">nori<\/span><\/strong>=<span style=\"color: #0000ff;\"><strong>abcdefghjklmnopq<\/strong><\/span><\/p>\n<h2><strong>*************<br \/>\n<\/strong>15\u00a0 &#8211; Walk Form<\/h2>\n<p>&nbsp;<\/p>\n<p>When <strong>WalkForm<\/strong>\u00a0 is &#8220;<span style=\"color: #0000ff;\"><strong>on<\/strong>&#8220;<\/span>, automatically plays the <strong>SetWalkForm <\/strong>animation during a formation transition.<\/p>\n<p>When <strong>PoseForm<\/strong> is &#8220;<span style=\"color: #0000ff;\"><strong>on<\/strong>&#8220;<\/span>, automatically plays the <strong>SetPoseForm<\/strong> animation right after an existing <strong>WalkForm<\/strong> animation.<\/p>\n<p><span style=\"color: #008000;\"><strong>1<\/strong>,<strong>SetWalkForm<\/strong><\/span>,<strong><span style=\"color: #ff00ff;\">(button-name of animation) | 1<\/span><\/strong><br \/>\n<span style=\"color: #008000;\"><strong>2,<\/strong><strong>SetPoseForm<\/strong><\/span>,<strong><span style=\"color: #ff00ff;\">(button-name of animation) | 1<br \/>\n<span style=\"color: #008000;\">3,WalkForm,<span style=\"color: #ff00ff;\">(on\/off) | 1<\/span><\/span><br \/>\n<span style=\"color: #008000;\">4,PoseForm,<span style=\"color: #ff00ff;\">(on\/off) | 1<\/span><\/span><\/span><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sequencer Commands &amp; PREP Commands PREFACE:\u00a0 IMPORTANT.\u00a0 The following commands are sent to Animesh.\u00a0 This means that the Animesh must have the animesh scripts and notecards inside of them. Targeting may restrict which animesh receive certain commands. PREP Only commands are in GREEN meaning only those commands are allowed to be PREP commands on the &hellip; <a href=\"https:\/\/artistedancediva.co.uk\/wp\/?p=2039\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">SmartDancer 113 \u2013 Commands &#8211; Sequencer<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,24,20,1],"tags":[],"_links":{"self":[{"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=\/wp\/v2\/posts\/2039"}],"collection":[{"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2039"}],"version-history":[{"count":263,"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=\/wp\/v2\/posts\/2039\/revisions"}],"predecessor-version":[{"id":4293,"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=\/wp\/v2\/posts\/2039\/revisions\/4293"}],"wp:attachment":[{"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2039"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2039"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2039"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}