{"id":2181,"date":"2020-01-12T22:02:13","date_gmt":"2020-01-13T05:02:13","guid":{"rendered":"http:\/\/artistedancediva.co.uk\/wp\/?p=2181"},"modified":"2023-08-22T14:35:44","modified_gmt":"2023-08-22T20:35:44","slug":"smartdancer-116-setup","status":"publish","type":"post","link":"https:\/\/artistedancediva.co.uk\/wp\/?p=2181","title":{"rendered":"SmartDancer 116 &#8211; SETUP"},"content":{"rendered":"<p><strong>Check the contents of the SD Box for:<\/strong><\/p>\n<p><strong>1 &#8211; SmartDancer Controller &#8211; <span style=\"color: #0000ff;\">v9.8 or later<\/span><\/strong><br \/>\n<strong> 2 &#8211; ArtisteAnchor &#8211; <span style=\"color: #0000ff;\">v3.3g or later<\/span><\/strong><br \/>\n<strong> 3 &#8211; Artiste Performance HUD\u00a0 <span style=\"color: #0000ff;\">v12.3 or later &#8211;\u00a0 <span style=\"color: #ff0000;\">NOT NEEDED for STANDALONE use of SmartDancer<\/span><\/span><\/strong><br \/>\n<strong> 4 &#8211; Goes Into Animesh &#8211;<span style=\"color: #0000ff;\"> 2 scripts and a *smartdancer nc &#8211; <span style=\"color: #ff0000;\">THIS HAS BEEN REPLACED by notecards and scripts INSIDE the FILE-COPIER<\/span><\/span><\/strong><br \/>\n<strong> 5\u00a0 &#8211; Help &#8212; <span style=\"color: #0000ff;\">Refer to the Website for HELP as it will be the most up to date.\u00a0 Help is\u00a0 just a cheat-sheet for commands.<\/span><\/strong><\/p>\n<p><strong><a href=\"https:\/\/artistedancediva.co.uk\/wp\/?p=2801\">SmartDancer 146 \u2013 AUTOMATIC QuickStart Setup For SmartDancer File Copier and SmartDancer Replicator<\/a><\/strong><\/p>\n<p><strong>***********************<br \/>\n<\/strong><span style=\"color: #000000;\"><strong>1 &#8211; CHANNELS<\/strong><\/span><\/p>\n<p><span style=\"color: #ff0000;\"><strong>NOTE<\/strong>: <strong>ResetScripts<\/strong> after you change <strong>nc info<\/strong>.\u00a0 \u00a0You can often do that with a <strong>menu<\/strong>.\u00a0 There is also a Relay HUD for distance manipulation of your <strong>SmartDancer Controller.<\/strong>\u00a0 <strong>Controller<\/strong> has a menu and <strong>Anchor<\/strong> has a menu and <strong>HUD<\/strong> has a menu.<\/span><\/p>\n<p><strong>The MOST IMPORTANT THING<span style=\"color: #ff0000;\"> to do is choose a unique channel for <span style=\"color: #000000;\">anchor to animesh\/palette<\/span> communications:<br \/>\n<\/span><\/strong><br \/>\n<strong><span style=\"color: #ff0000;\">1) the <span style=\"color: #ff00ff;\">unnamed entry<\/span> in the\u00a0<span style=\"color: #0000ff;\">*anchor nc<\/span> in the <span style=\"color: #000000;\">Anchor <\/span>MUST MATCH &#8211;&gt;<\/span><\/strong><br \/>\n<strong><span style=\"color: #ff0000;\">2) the\u00a0<span style=\"color: #ff00ff;\">AnchorToAnimeshAndAvatarChannel entry<\/span> in the <span style=\"color: #0000ff;\">*smartdancer <\/span><\/span><span style=\"color: #0000ff;\">nc<\/span><span style=\"color: #ff0000;\"> that goes in the<span style=\"color: #000000;\"> animesh and\/or <\/span><span style=\"color: #000080;\"><span style=\"color: #000000;\">palette <\/span><span style=\"color: #ff0000;\">AND MUST MATCH &#8211;&gt;<\/span><br \/>\n<span style=\"color: #ff0000;\">3) the\u00a0<span style=\"color: #ff00ff;\">ChannelForAnchorToAnimeshAvatar entry<\/span> in the <span style=\"color: #0000ff;\">*channels nc<\/span> in the <span style=\"color: #000000;\">SmartDancer Controller\u00a0<span style=\"color: #ff0000;\">AND MUST MATCH &#8211;&gt;<\/span><br \/>\n<span style=\"color: #ff0000;\">4)<\/span>\u00a0the\u00a0<span style=\"color: #ff00ff;\">AnchorToAnimeshAndAvatarChannel entry <span style=\"color: #ff0000;\">in the<\/span> <span style=\"color: #0000ff;\">*filecopier nc<\/span> in the <span style=\"color: #000000;\">FileCopier<\/span><\/span><\/span><\/span><\/span><\/span><\/strong><\/p>\n<p><strong>NEXT<\/strong><\/p>\n<p><span style=\"color: #ff0000;\"><strong>Choose a UNIQUE channel for<span style=\"color: #000000;\"> HUD to Animesh\/Palette and Controller to Animesh\/Palette<\/span> communications in:<\/strong><\/span><br \/>\n<strong><span style=\"color: #ff00ff;\">ChannelForSmartDancerFollower entry\u00a0<span style=\"color: #ff0000;\">in the<\/span> <span style=\"color: #0000ff;\">*channels<\/span> <span style=\"color: #ff0000;\">nc in the<\/span> <span style=\"color: #000000;\">SmartDancer Controller<\/span> <span style=\"color: #ff0000;\">MUST MATCH<\/span>&#8211;&gt;<br \/>\nChannelForSmartDancerFollower in the <span style=\"color: #000000;\">animesh and\/or palette<\/span><\/span><\/strong><\/p>\n<p><strong>NEXT<\/strong><\/p>\n<p><strong><span style=\"color: #ff00ff;\"><span style=\"color: #ff0000;\">Choose a UNIQUE channel for<\/span> HUD_TO_EXT entry<\/span><\/strong>\u00a0<strong><span style=\"color: #ff0000;\"> in the <\/span>HUD<span style=\"color: #ff00ff;\"><span style=\"color: #ff0000;\"> in the<\/span> <span style=\"color: #0000ff;\">*config nc<\/span> <span style=\"color: #ff0000;\">MUST MATCH the\u00a0<\/span>ChannelForFromArtisteHUD entry <span style=\"color: #ff0000;\">in the<\/span> <span style=\"color: #0000ff;\">*channels<\/span> <span style=\"color: #0000ff;\">nc<\/span>\u00a0<\/span><span style=\"color: #ff00ff;\"><span style=\"color: #ff0000;\">in the<\/span>\u00a0<\/span><span style=\"color: #000000;\">SmartDancer Controller<\/span><\/strong><\/p>\n<p><strong>NEXT<\/strong><\/p>\n<p><strong><span style=\"color: #ff00ff;\">FileCopierToMeshChannel<\/span> in the <span style=\"color: #0000ff;\">*filemanager nc<\/span> <span style=\"color: #ff0000;\">MUST MATCH<\/span> <span style=\"color: #ff0000;\">the\u00a0<\/span> <span style=\"color: #ff00ff;\">FileCopierToMeshChannel <span style=\"color: #ff0000;\">in the <\/span><span style=\"color: #0000ff;\">*filecopier nc<\/span><\/span><\/strong><\/p>\n<p><strong><span style=\"color: #ff0000;\">Choose a UNIQUE channel for aiding the FileCopier detect duplicate animation names by assigning\u00a0 a channel to <\/span><\/strong><strong><span style=\"color: #ff00ff;\">PingBackFromMeshToFileCopierChannel<\/span> in the <span style=\"color: #0000ff;\">*filemanager nc<\/span> which <span style=\"color: #ff0000;\">MUST MATCH<\/span><span style=\"color: #ff00ff;\">\u00a0PingBackFromMeshToFileCopierChannel<\/span> \u00a0<span style=\"color: #ff00ff;\"><span style=\"color: #ff0000;\">in the <\/span><span style=\"color: #0000ff;\">*filecopier nc<\/span><\/span><\/strong><\/p>\n<p>***********************<br \/>\n<strong>2 &#8211; ANIMATIONS<\/strong><\/p>\n<p><strong><span style=\"color: #ff0000;\">NOTE:<span style=\"color: #0000ff;\"> Copy animations<\/span> is AUTOMATABLE using FILE-COPIER:<\/span><\/strong><\/p>\n<p><span style=\"color: #0000ff;\">Copy animations<\/span> into each <strong>animesh<\/strong> and\/or <strong>SmartDancer Poseball.<\/strong><br \/>\nComplete the <strong>*animations<\/strong> nc in the SmartDancer Controller to match the animations you have loaded.\u00a0 Assign a unique button name to each animation.\u00a0 <strong>(<span style=\"color: #ff0000;\"><em>Max. 24 chars &#8211; only 10 to 12 will show up<\/em><\/span>)<\/strong><\/p>\n<p><span style=\"color: #ff0000;\"><strong>RESET the File Copier before use.<\/strong><\/span><\/p>\n<p><span style=\"color: #ff0000;\"><strong>Change the <span style=\"color: #0000ff;\">Description<\/span> in the <span style=\"color: #000000;\">FileCopier<\/span> from J-R to the range of Animesh you wish to copy to.<\/strong><\/span><\/p>\n<p><strong>3 &#8211; ANIMESH<\/strong><\/p>\n<p><strong>Animesh must be<span style=\"color: #ff0000;\"> COPY\/MOD<\/span><\/strong><\/p>\n<p><strong>Rename<\/strong> your animesh to <strong>ArtistePalette_01_<\/strong>(<strong>J thru R<\/strong>)<\/p>\n<p><strong>Remove<\/strong> all <strong>scripts from your animesh.<\/strong><\/p>\n<p>Set the\u00a0<strong>InitialTurn<\/strong>, value in the <span style=\"color: #0000ff;\"><strong>*channels<\/strong><\/span> nc in the <span style=\"color: #000000;\">SmartDancer Controller<\/span> to correct default-rez orientation of your <strong><span style=\"color: #ff0000;\">animesh<\/span><\/strong>.\u00a0 This value will be <strong>Left<\/strong>, <strong>Right<\/strong>,\u00a0<strong>180<\/strong>, or <strong>blank<\/strong><\/p>\n<p>Set the <strong>InitialJune<\/strong> value in the <strong><span style=\"color: #0000ff;\">*channels<\/span><\/strong> nc in the <strong>SmartDancer<\/strong> <strong>Controller<\/strong> to reorient your <span style=\"color: #ff0000;\"><strong>animesh-line<\/strong><\/span> and <span style=\"color: #000000;\"><strong>controller <\/strong><\/span>from your design platform to your show-time stage orientation.\u00a0 It will be <strong>Left<\/strong>, <strong>Right<\/strong>,\u00a0<strong>180<\/strong>, or <strong>blank.\u00a0 There are samples or you can use our SD Ori (Artiste SD Orienter v1.1) to print out the 3 entries based on audience direction.<\/strong><\/p>\n<p>There is also a <span style=\"color: #ff0000;\"><strong>FinalTurnAdj<\/strong> <\/span>entry on the <strong><span style=\"color: #0000ff;\">*smartdancer nc<\/span><\/strong>. This entry can be non-existent or blank or<span style=\"color: #ff0000;\"> <strong>Left, Right, or 180 <\/strong><\/span>and is used to overcome the issue when using animesh from different creators that have different rez orientations.<\/p>\n<p><span style=\"color: #ff0000;\"><strong>AlwaysFaceAudience<\/strong><\/span>,<strong><span style=\"color: #ff00ff;\">(on\/off)<\/span> <\/strong>&#8211; this entry when on will cause dancers to <strong>ALWAYS<\/strong> face the <strong><span style=\"color: #0000ff;\">audience<\/span> <\/strong>regardless of <strong>Junes<\/strong> or <strong>Formations<\/strong>.\u00a0 Only <strong>TURNS<\/strong> will change the facing.\u00a0 This entry is off by default.\u00a0 It can also be set dynamically at run time in a sequence by using the AlwaysFaceAudience command.\u00a0 Also, this command is sensitive to Targeting.<\/p>\n<p>The <strong>SmartController<\/strong> <span style=\"color: #ff0000;\"><strong>ALWAYS<\/strong> <\/span>orients to <strong>0,0,0.\u00a0 <\/strong>So the face\/logo of the Controller will always face <span style=\"color: #ff0000;\"><strong>SOUTH<\/strong><\/span>.\u00a0 This is normal.<\/p>\n<p><strong><span style=\"color: #ff0000;\">NOTE: This is AUTOMATABLE using FILE-COPIER: <\/span><\/strong><strong>Copy<\/strong> <strong>*smartdancer nc<\/strong> into your animesh first, then add the 2 scripts.\u00a0\u00a0Then set the 2 scripts to <span style=\"color: #ff0000;\"><strong>RUNNING<\/strong><\/span>.<\/p>\n<p>====================<\/p>\n<p>Other<strong> *channels<\/strong> nc entries in your <strong>SmartDancer Controller<\/strong><\/p>\n<p><span style=\"color: #0000ff;\"><strong>AutoHide<\/strong><\/span><\/p>\n<p>If you want the hover-text on the animesh hidden (ArtistePalette_01_?) then set <strong>AutoHide,on<\/strong> else leave it <strong>AutoHide,off<\/strong><\/p>\n<p><span style=\"color: #0000ff;\"><strong>AutoClearLog<\/strong><\/span><\/p>\n<p>If you want the log to automatically clear itself after 99 entries then turn <strong>AutoClearLog,on.<\/strong>..otherwise when it gets full it will warn you that it is full and ask you to print the log out as the next controller menu press will cause it to clear out.<\/p>\n<p><span style=\"color: #0000ff;\"><strong>GuruZ<\/strong><\/span><\/p>\n<p>Set <strong>GuruZall<\/strong> to <span style=\"color: #ff0000;\"><strong>off<\/strong> <\/span>if your animesh\/poseballs are <strong>not<\/strong> all on the same vertical level.\u00a0 \u00a0When is <span style=\"color: #0000ff;\"><strong>on<\/strong><\/span>, it forces everyone to line up exactly on the same level during formation changes since there is a glitch that raises its ugly head sometimes that can cause the vertical elevation to be ever-so-slightly out of alignment.<\/p>\n<p><span style=\"color: #0000ff;\"><strong>StandingAnimation<\/strong><\/span><\/p>\n<p>You can choose a different<strong> at-rest or starting<\/strong> animation other than the animation called &#8216;<span style=\"color: #ff0000;\"><strong>standing<\/strong><\/span>&#8216;, which is the default and is or should be copied into every animesh and poseball.<\/p>\n<p><span style=\"color: #0000ff;\"><strong>InitialTurn and Initial June<\/strong><\/span><\/p>\n<p><span style=\"color: #000000;\">These entries compensate for the fact that different animesh creators animesh rez at different rotations.\u00a0 Based on the direction your animesh\/poseballs face towards the audience, these values will vary:\u00a0 See the values below.\u00a0 They will never change.<\/span><\/p>\n<p>\/* Facing North<br \/>\nInitialTurn,Left<br \/>\nInitialJune,180<\/p>\n<p>\/* Facing South<br \/>\nInitialTurn,Right<br \/>\nInitialJune<\/p>\n<p>\/* Facing West<br \/>\nInitialTurn,180<br \/>\nInitialJune,Right<\/p>\n<p>\/* Facing East<br \/>\nInitialTurn<br \/>\nInitialJune,Lef<\/p>\n<p><span style=\"color: #0000ff;\"><strong>MaxDances<\/strong><\/span><\/p>\n<p>You can raise this value from 64 to something more if you need more dance entries in your *animations nc to choose from but beware there is a memory limitation but I do not know what it is but, depending on the length of the animation name, you could probably get a few more, maybe 100?<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Check the contents of the SD Box for: 1 &#8211; SmartDancer Controller &#8211; v9.8 or later 2 &#8211; ArtisteAnchor &#8211; v3.3g or later 3 &#8211; Artiste Performance HUD\u00a0 v12.3 or later &#8211;\u00a0 NOT NEEDED for STANDALONE use of SmartDancer 4 &#8211; Goes Into Animesh &#8211; 2 scripts and a *smartdancer nc &#8211; THIS HAS BEEN &hellip; <a href=\"https:\/\/artistedancediva.co.uk\/wp\/?p=2181\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">SmartDancer 116 &#8211; SETUP<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,20,1],"tags":[],"_links":{"self":[{"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=\/wp\/v2\/posts\/2181"}],"collection":[{"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2181"}],"version-history":[{"count":57,"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=\/wp\/v2\/posts\/2181\/revisions"}],"predecessor-version":[{"id":4345,"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=\/wp\/v2\/posts\/2181\/revisions\/4345"}],"wp:attachment":[{"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2181"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2181"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2181"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}