{"id":3536,"date":"2021-02-25T23:29:47","date_gmt":"2021-02-26T06:29:47","guid":{"rendered":"http:\/\/artistedancediva.co.uk\/wp\/?p=3536"},"modified":"2021-03-24T12:55:42","modified_gmt":"2021-03-24T18:55:42","slug":"palette-reference-33-thrower-part-29-boomerang","status":"publish","type":"post","link":"https:\/\/artistedancediva.co.uk\/wp\/?p=3536","title":{"rendered":"PALETTE REFERENCE \u2013 33 \u2013 THROWER \u2013 PART 29 \u2013 Boomerang"},"content":{"rendered":"<h3>Boomerang<\/h3>\n<p>&nbsp;<\/p>\n<p><strong><span style=\"color: #ff0000;\"><span style=\"color: #800080;\"><span style=\"color: #ff00ff;\">IMPORTANT<\/span>:<\/span> Wait for ALL these message upon Reset or your rezzable will float, having not found a target:<\/span><\/strong><br \/>\n<strong><span style=\"color: #ff0000;\">[09:33:52] rezboom: [LDR] 14 &#8211; Artiste PALETTE is READY !!!<\/span><\/strong><br \/>\n<strong><span style=\"color: #ff0000;\">[09:34:07] rezboom: [ASS] 13 &#8211; Artiste Assets -&gt;rezboom&lt;- 71 lines read<\/span><\/strong><br \/>\n<strong><span style=\"color: #ff0000;\">[09:34:07] rezboom: [ASS] Found Thrower Target Object1: AlienTarget1<\/span><\/strong><br \/>\n<strong><span style=\"color: #ff0000;\">[09:34:07] rezboom: [ASS] Found Thrower Target Object2: ArtistePalette_03_D<\/span><\/strong><\/p>\n<p><span style=\"color: #ff0000;\"><strong>Pre Attach Rezzable to Hand and adjust, prior to placing in Rezzer<\/strong><\/span><\/p>\n<p><span style=\"color: #ff00ff;\"><strong><span style=\"color: #008000;\"><span style=\"color: #000000;\"><b><span style=\"color: #ff6600;\"><span style=\"color: #0000ff;\">Blue entries go in the rezzer palette, only<\/span><\/span><\/b><\/span><br \/>\nGreen entries, below, go in the rezzable (embedded) palette, only<br \/>\n<span style=\"color: #000000;\"><b><span style=\"color: #ff6600;\">Orange entries are required in both rezzer and rezzable palettes.<\/span><\/b><\/span><\/span><\/strong><\/span><\/p>\n<p><strong>Abilities:<br \/>\n<\/strong><span style=\"color: #000000;\"><b><span style=\"color: #ff6600;\">Thrower<\/span>, <\/b><\/span><strong><span style=\"color: #ff00ff;\">on<\/span><\/strong><br \/>\n<span style=\"color: #008000;\"><strong>Attachable<\/strong><\/span>,<span style=\"color: #ff00ff;\"><strong>on<br \/>\n<span style=\"color: #008000;\">Moveable,on<\/span> &#8212; needed if using AutoReturn<\/strong><\/span><\/p>\n<p><span style=\"color: #000000;\">This thrower function requires that on <span style=\"color: #0000ff;\"><strong>*thrower nc<\/strong><\/span> the following entries be made in the <span style=\"color: #008000;\"><strong>embedded rezzable palette <\/strong><\/span>and the <strong><span style=\"color: #0000ff;\">rezzer<\/span> <span style=\"color: #0000ff;\">palette<\/span><\/strong>:<\/span><\/p>\n<p><span style=\"color: #ff6600;\"><span style=\"color: #008000;\"><strong>Boomerang<\/strong><\/span>,<\/span><strong><span style=\"color: #ff00ff;\">on\u00a0 &#8211;<span style=\"color: #ff0000;\">&#8211; \u00a0<span style=\"color: #008000;\">Rezzable<\/span> <span style=\"color: #008000;\">palette<\/span><\/span><br \/>\n<span style=\"color: #008000;\">BoomHoverDelay<\/span>,1.0 &#8212; <span style=\"color: #ff0000;\"><span style=\"color: #008000;\">Rezzable<\/span> <span style=\"color: #008000;\">palette<\/span><\/span><\/span><\/strong><\/p>\n<p><strong><span style=\"color: #008000;\">Gravity<\/span>,<span style=\"color: #993300;\">0.01<\/span> (on Palette in the <span style=\"color: #ff0000;\">Rezzable<\/span> palette) &#8211; <span style=\"color: #ff0000;\">you can try slightly higher values but 0.10 is too much<\/span><\/strong><\/p>\n<p>It has predefined in-palette behavior in order to short-cut and simplify its operation.\u00a0 It propels a throwable Palette using <span style=\"color: #ff0000;\"><strong>MoveToTarget<\/strong><\/span>,<strong><span style=\"color: #ff00ff;\">on <\/span><span style=\"color: #ff00ff;\"><span style=\"color: #000000;\">only, both trips. ApplyImpulse<\/span><\/span><\/strong><span style=\"color: #ff00ff;\"><span style=\"color: #000000;\"> is not available to it.<\/span><\/span><\/p>\n<p><strong><span style=\"color: #0000ff;\"><em>Rezzer<\/em><br \/>\nRezzer,<span style=\"color: #ff00ff;\">on<\/span><\/span><\/strong><br \/>\n<span style=\"color: #0000ff;\"><strong>RezObjectName,<span style=\"color: #ff00ff;\">rezboom<\/span><br \/>\nRezSource,<span style=\"color: #ff00ff;\">BoomSource<\/span><\/strong><\/span><\/p>\n<p><strong><em><span style=\"color: #008000;\">Rezzable<\/span><\/em><br \/>\n<span style=\"color: #800080;\">IgnoreFirstCollision,off &#8212; as needed<br \/>\n<span style=\"color: #008000;\">RangePostActions<\/span>,<span style=\"color: #ff0000;\">on<\/span><br \/>\n<\/span><\/strong><\/p>\n<p>It requires 2 <strong>contraption<\/strong> objects defined in the<br \/>\nthrowing object (<span style=\"color: #000000;\"><strong><span style=\"color: #0000ff;\">rezzer<\/span> <span style=\"color: #0000ff;\">palette<\/span><span style=\"color: #0000ff;\"><span style=\"color: #000000;\">)<\/span><\/span><\/strong><\/span>\u00a0using:<\/p>\n<p><span style=\"color: #0000ff;\"><strong>ThrowerTarget<\/strong><\/span>,<strong><span style=\"color: #ff00ff;\">Both<\/span><\/strong><br \/>\n<strong><span style=\"color: #0000ff;\">ThrowerObjectTargetName1<\/span>,TargetToReach<span style=\"color: #ff00ff;\"><br \/>\n<span style=\"color: #0000ff;\">ThrowerObjectTargetName2<\/span>,ReturnTarget near hand<br \/>\n<\/span><\/strong><\/p>\n<p>Rotation can be specified using either <span style=\"color: #008000;\"><strong>AngularVelocity<\/strong><\/span>, or <span style=\"color: #008000;\"><strong>TargetOmega<\/strong><\/span>.\u00a0 <span style=\"color: #ff0000;\"><strong><span style=\"color: #008000;\">TargetOmega<\/span> <\/strong><\/span>causes a spurious change in spin direction if that is the effect you want.<\/p>\n<p><strong><span style=\"color: #008000;\">MoveToTargetTau,2<br \/>\n<\/span>\/* Make <span style=\"color: #008000;\">MoveToTargetTau <\/span>smaller for faster\u00a0<\/strong><b>targeting<\/b><br \/>\n<strong><span style=\"color: #008000;\">AtTargetRange,0.5 &#8212; how close before <span style=\"color: #ff0000;\">RangePost\u00a0<\/span> is valid<\/span><\/strong><\/p>\n<p><span style=\"color: #008000;\"><strong>SetAngularVelocity,<span style=\"color: #ff00ff;\">on<\/span><\/strong><\/span><br \/>\n<span style=\"color: #008000;\"><strong>AngularVelocity,<span style=\"color: #ff00ff;\">&lt;0.0,0.0,7.0&gt;\u00a0 <span style=\"color: #ff0000;\">&#8212; speed of rotation<\/span><\/span><\/strong><\/span><br \/>\n<span style=\"color: #008000;\"><strong>AngularVelocity2,&lt;0.0,0.0,0.0&gt;<\/strong><\/span><br \/>\n<span style=\"color: #008000;\"><strong>AngularVelocity3,&lt;0.0,0.0,0.0&gt;<\/strong><\/span><\/p>\n<p><span style=\"color: #008000;\"><strong>RezMe,<span style=\"color: #ff00ff;\">on<br \/>\n<span style=\"color: #ff0000;\">\/*<span style=\"color: #008000;\">TempRezMe<\/span>,on &#8212; (use instead of RezMe optional)<\/span><br \/>\n<\/span><\/strong><\/span><span style=\"color: #008000;\"><strong>RangePostActions,<span style=\"color: #ff00ff;\">on<\/span><br \/>\nShowInMidFlightAfter,<span style=\"color: #ff00ff;\">0.25<\/span><\/strong><\/span><\/p>\n<p>It will automatically attach to the Palette owner upon return flight using <strong><span style=\"color: #ff0000;\">AttachOnRange<\/span><\/strong>,<span style=\"color: #ff00ff;\"><strong>on,5<\/strong><\/span> body-part, <span style=\"color: #ff0000;\"><strong>REGARDLESS<\/strong> <\/span>as to whether <strong><span style=\"color: #ff0000;\">AttachOnRange<\/span> <\/strong>is on or off.<\/p>\n<p><strong><span style=\"color: #ff00ff;\">NOTE: Best effect is to use this in a rezzer with a throw-animation <span style=\"color: #000000;\">AND<\/span> a catch-animation in a player-palette.<\/span><\/strong><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Boomerang &nbsp; IMPORTANT: Wait for ALL these message upon Reset or your rezzable will float, having not found a target: [09:33:52] rezboom: [LDR] 14 &#8211; Artiste PALETTE is READY !!! [09:34:07] rezboom: [ASS] 13 &#8211; Artiste Assets -&gt;rezboom&lt;- 71 lines read [09:34:07] rezboom: [ASS] Found Thrower Target Object1: AlienTarget1 [09:34:07] rezboom: [ASS] Found Thrower Target &hellip; <a href=\"https:\/\/artistedancediva.co.uk\/wp\/?p=3536\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">PALETTE REFERENCE \u2013 33 \u2013 THROWER \u2013 PART 29 \u2013 Boomerang<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27,4,1],"tags":[],"_links":{"self":[{"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=\/wp\/v2\/posts\/3536"}],"collection":[{"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3536"}],"version-history":[{"count":27,"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=\/wp\/v2\/posts\/3536\/revisions"}],"predecessor-version":[{"id":3618,"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=\/wp\/v2\/posts\/3536\/revisions\/3618"}],"wp:attachment":[{"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3536"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3536"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3536"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}