{"id":4528,"date":"2023-10-13T01:27:06","date_gmt":"2023-10-13T07:27:06","guid":{"rendered":"https:\/\/artistedancediva.co.uk\/wp\/?p=4528"},"modified":"2023-12-07T01:35:33","modified_gmt":"2023-12-07T08:35:33","slug":"pcsd-menus","status":"publish","type":"post","link":"https:\/\/artistedancediva.co.uk\/wp\/?p=4528","title":{"rendered":"PCSD &#8211; MENUS"},"content":{"rendered":"<p><a href=\"https:\/\/artistedancediva.co.uk\/wp\/?p=4296\"><strong>B ACK TO HOME PAGE<\/strong><\/a><\/p>\n<p><strong>*********<\/strong><br \/>\n<strong>MENUS<\/strong><br \/>\n<strong>*********<\/strong><\/p>\n<p>The only Menu Option you would <span style=\"color: #ff0000;\"><strong>HAVE<\/strong> <\/span>to use at some point is <strong>RESET.<\/strong><\/p>\n<p><strong>MainMenu<\/strong><\/p>\n<p><strong><a href=\"https:\/\/artistedancediva.co.uk\/wp\/wp-content\/uploads\/2023\/08\/PCSD_MainMenu.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-4417\" src=\"https:\/\/artistedancediva.co.uk\/wp\/wp-content\/uploads\/2023\/08\/PCSD_MainMenu-300x213.png\" alt=\"\" width=\"300\" height=\"213\" srcset=\"https:\/\/artistedancediva.co.uk\/wp\/wp-content\/uploads\/2023\/08\/PCSD_MainMenu-300x213.png 300w, https:\/\/artistedancediva.co.uk\/wp\/wp-content\/uploads\/2023\/08\/PCSD_MainMenu.png 341w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/strong><\/p>\n<p><strong>RESET &#8211; This button rereads the *dances nc and can make changes to existing animations, like new SPEED, or new BPM, or new ANIMATION NAME using &#8216;A&#8217; or &#8216;R&#8217;.\u00a0 \u00a0You must use a type &#8216;R&#8217; if you want to change the NickName. <span style=\"color: #ff0000;\">Whenever you change the *dances notecard, you must force a re-read of it by using either RESET or EraseAllData<\/span><\/strong><\/p>\n<p><strong>[Analytics]<\/strong> &#8211; This button brings up a sub-menu used mostly to analyze your<strong> stored data<\/strong> or <strong>notecard data<\/strong> or <strong>animations<\/strong>.<\/p>\n<p><strong>Cache<\/strong> &#8211; This button caches all your animations twice, to help avoid the slight delay-glitch later on the 1st time an animation is played.<\/p>\n<p><strong>KickOne<\/strong> &#8211; This button removes the <strong>selected avatar<\/strong> from a list of avatars that are currently dancing on your HUD.\u00a0 They will <strong>stop<\/strong> dancing and <strong>not<\/strong> dance again until they are <strong>reinvited<\/strong>. They will also be <strong>unsit<\/strong> if sitting on a dance-pad.<\/p>\n<p>A nice feature is that if a dancer leaves, logs out, or crashes before being <strong>KICKed<\/strong>,\u00a0 and then the HUD-wearer logs out.\u00a0 The next time the HUD-wearer attaches their HUD, it will automatically KICK any existing dancer that is NOT present in the region.<\/p>\n<p><strong>KickAll<\/strong> &#8211; This button removes ALL <strong>avatars that are currently dancing on the HUD-wearers dance<\/strong>. It essentially resets all the dancer scripts.\u00a0 Each dancer will be notified. The HUD wearer is NOT removed.<\/p>\n<p><strong>RollCall<\/strong> &#8211; This button lists all the dancers by name that are currently dancing in sync with the HUD-wearer.<\/p>\n<p><strong>StopOne<\/strong> &#8211; This button will STOP the selected dancer from dancing but NOT remove them from the list of synced dancers.<\/p>\n<p><strong>StopMe<\/strong> &#8211; This button will STOP the HUD wearer from dancing but NOT stop the other synced dancers from dancing.<\/p>\n<p><b>Reinvite<\/b> &#8211; This button handles the unique rare situation where a person crashes and then, for some unknown reason, is not still dancing on the leaders HUD.\u00a0 The HUD does not know they have crashed and think they are still on the HUD and therefore will NOT show them available for inviting. This button handles this\u00a0 by showing all available avatars, within range, sorted-by distance, regardless if they were invited and accepted to dance with the dance-leader\/HUD wearer, for invitation.<\/p>\n<p><strong>ReInviteAll &#8211; <\/strong>This button re-invites everyone that was last <strong>KICK<\/strong>ed via a <strong>KickAll<\/strong><\/p>\n<p><strong>ReSync<\/strong> &#8211; This ReSyncs all the dancers using the currently playing animation. This is handy if you are on a screen that does not have the current animation and you may have forgotten where it was or its name and you don&#8217;t want to waste time trying to search for it.<\/p>\n<p><strong>RESET\/LOAD\/ERASE<\/strong><\/p>\n<p><span style=\"color: #008000;\"><strong>NOTE<\/strong><\/span>: You probably will never have to use <strong>EraseAllData<\/strong>. Only in <strong>emergencies<\/strong> or <strong>uncertainties<\/strong>.<\/p>\n<p>Options to <strong>RESET<\/strong> your <strong>HUD<\/strong> or <strong>EraseAllData<\/strong> . There is also a button to re-<strong>Load&amp;ByPass<\/strong>\u00a0your *dances notecard.<\/p>\n<p>All 3 options re-read your *dances notecard and STORE dance information inside the HUD where it will stay even after it is detached and reattached or Reset, or Re-Loaded.<\/p>\n<p><strong>EraseAllData <\/strong>from\u00a0 the menu\u00a0is the most extreme sort of start-over and <strong><span style=\"color: #ff0000;\">DELETES<\/span> <\/strong>all internal data stored in\u00a0 your HUD &#8230;AND&#8230;also re-reads your *dances nc and stores the data into your HUD.\u00a0 One practical use of <strong>EraseAllData<\/strong> is that it is the only way to remove a loadset. Just don&#8217;t include the loadset that you want deleted prior to <strong>EraseAllData<\/strong> executing.\u00a0 If you choose to use this option, make sure that you have saved your initial or final *dances nc that has all the type &#8216;A&#8217; add-animation entries so you can rebuild from scratch.<br \/>\n<strong>EraseAllData<\/strong> erases all the data stored in the HUD AND <strong>RESETs<\/strong> (re-reads) the *dances nc.<\/p>\n<p>Use <strong>RESET<\/strong> when you only want to <strong>change<\/strong> existing data <strong>OR add<\/strong> new dances\/animations <strong>OR<\/strong> just <strong>adjust<\/strong> non-&#8216;A&#8217; type entries (i.e. F,L,T,C,R).<\/p>\n<p>Once a type &#8216;A&#8217; card is read, you can remove it from the *dances nc.\u00a0 It takes time to read each line in a nc.<\/p>\n<p><strong>RESET and EraseAllData<\/strong>\u00a0from the menu will reread the *dances notecard and <strong><span style=\"color: #0000ff;\">WILL\u00a0<\/span><\/strong>override any temporary <strong>SPEED\/BPM<\/strong> changes.<\/p>\n<p>**************************<br \/>\n[<strong>Analytics<\/strong>]\u00a0 <strong>Menu<\/strong><\/p>\n<p><a href=\"https:\/\/artistedancediva.co.uk\/wp\/wp-content\/uploads\/2023\/10\/AnalyticsMenu2.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-4719 size-medium\" src=\"https:\/\/artistedancediva.co.uk\/wp\/wp-content\/uploads\/2023\/10\/AnalyticsMenu2-300x290.png\" alt=\"\" width=\"300\" height=\"290\" srcset=\"https:\/\/artistedancediva.co.uk\/wp\/wp-content\/uploads\/2023\/10\/AnalyticsMenu2-300x290.png 300w, https:\/\/artistedancediva.co.uk\/wp\/wp-content\/uploads\/2023\/10\/AnalyticsMenu2.png 345w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p><strong>$Version<\/strong> &#8211; this displays the version ident<span style=\"color: #ff0000;\">i<\/span>fier of the HUD as well as providing a link to the Casper Redelivery page so you can instantly get a redeliver if the latest available\u00a0 version is later than your current\u00a0 version.<\/p>\n<p><strong>Load&amp;ByPass<\/strong> &#8211; this button is similar to a <strong>Reset<\/strong>, the main difference being that it does not override any temporary changes you made to <strong><span style=\"color: #0000ff;\">BPM<\/span> <\/strong>(using UpdateBPM) or using the <span style=\"color: #ff0000;\"><strong>AdjustSpeed<\/strong> <\/span>(blue\/red buttons) when executing a type &#8216;<span style=\"color: #ff0000;\"><strong>A<\/strong><\/span>&#8216; entry.<\/p>\n<p><strong>[Sequencer]<\/strong> &#8211; this button transfers you to the Sequencer Main Menu.\u00a0 This is the same as clicking on the <strong>Sequencer-Engine.<\/strong> It is merely a short-cut convenience.\u00a0 \u00a0The Sequencer-Engine must be in the same region as you are. It can be attached\u00a0 as an additional HUD or attachment or rezzed.<\/p>\n<p><strong>$ADDs &#8211; <\/strong>this button lists all the &#8216;A&#8217; type entries that will override existing entries upon Reset or EraseAllData<\/p>\n<p>Example:<\/p>\n<p>A,00,01,IdleFoldedArms<br \/>\nA,01,01,4,Leni_01,Leni-1,0<br \/>\nA,01,02,6,Leni_02,Leni-2,0<br \/>\nA,01,03,8,Leni_03,Leni-3,0<br \/>\nA,01,04,2,Leni_04,Leni-4,0<br \/>\nA,01,05,5,Leni_05,Leni-5,0<br \/>\nA,01,06,7,Leni_06,Leni-6,0<br \/>\nA,01,07,5,Leni_07,Leni-7,0<br \/>\nA,01,08,5,Leni_08,Leni-8,0<br \/>\nA,01,09,9,Leni_12,Leni-12,133<br \/>\nA,01,10,2,Blues_01,Blues-1,0<br \/>\nA,01,11,2,Blues_02,Blues-2,0<br \/>\nA,01,12,2,Blues_03,Blues-3,0<br \/>\nA,01,13,8,BLUES_07,Blues-7,0<br \/>\nA,01,14,2,BLUES_08,Blues-8,0<br \/>\nA,01,15,2,BLUES_09,Blues-9,0<br \/>\nA,01,16,2,BLUES_10,Blues-10,88<br \/>\nA,01,17,9,Leni_19,Leni-19,145<br \/>\nA,02,01,5,lambada,Lamb-1,0<br \/>\nA,02,02,5,lambada2,Lamb-2,0|<br \/>\nA,02,03,5,lambada3,Lamb-3,0<br \/>\nA,03,01,5,Jana Bento 16,Jana-16,0<br \/>\nA,03,02,5,Jana Bento 17,Jana-17,0<br \/>\nA,03,03,8,Jana Bento 18,Jana-18,0<br \/>\nA,03,04,5,Jana Bento 19,Jana-19,0<br \/>\nA,04,01,5,Annie-K-Pop_02,Annie-02,0<br \/>\nA,04,02,5,Venetia-01,Venetia-01,0<br \/>\nA,04,03,5,Venetia-03,Venetia-03,0<br \/>\nA,04,04,5,Venetia-05,Venetia-05,0<br \/>\nA,04,05,5,Venetia-06,Venetia-06,0<br \/>\nDONE<\/p>\n<p><strong>DisplayName &#8211;\u00a0 <\/strong>allows the Invite button to display available invitees by <span style=\"color: #ff0000;\"><strong>DisplayName<\/strong><\/span>.\u00a0 It actually shows <strong>Legacy names<\/strong> on the buttons just like <strong>LegacyName<\/strong> does <strong>BUT<\/strong> it <strong><span style=\"color: #ff0000;\">also<\/span> <\/strong>lists the display names in private text to the HUD owner.\u00a0 This button toggles between <span style=\"color: #ff0000;\"><strong>DisplayName<\/strong> <\/span>and <span style=\"color: #0000ff;\"><strong>LegacyName<\/strong><\/span>.<\/p>\n<p><a href=\"https:\/\/artistedancediva.co.uk\/wp\/wp-content\/uploads\/2023\/10\/ByDisplayName.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-4723\" src=\"https:\/\/artistedancediva.co.uk\/wp\/wp-content\/uploads\/2023\/10\/ByDisplayName-300x247.png\" alt=\"\" width=\"300\" height=\"247\" srcset=\"https:\/\/artistedancediva.co.uk\/wp\/wp-content\/uploads\/2023\/10\/ByDisplayName-300x247.png 300w, https:\/\/artistedancediva.co.uk\/wp\/wp-content\/uploads\/2023\/10\/ByDisplayName.png 346w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>1-estera.eve &#8211; Estera Evergarden<br \/>\n2-pihlzoo &#8211; Phil zoo<br \/>\n3-pc.doghous &#8211; pc Doghouse<br \/>\n4-valihs &#8211; Valihs<br \/>\n5-liijo &#8211; liijo<br \/>\n6-wrc87 &#8211; Will<br \/>\n7-nico.kiyor &#8211; .Nico Starshine.<br \/>\n8-franceskav &#8211; Fr\u03b1nk\u0131e<br \/>\n9-jasta.sobo &#8211; Jasta Sobocinski<br \/>\n10-resilient &#8211; Resilient<\/p>\n<p><strong>LegacyName<\/strong> &#8211; allows the Invite button to display available invitees by <strong><span style=\"color: #0000ff;\">LegacyName<\/span><\/strong>.<\/p>\n<p><a href=\"https:\/\/artistedancediva.co.uk\/wp\/wp-content\/uploads\/2023\/10\/ByLegacyName.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-4724\" src=\"https:\/\/artistedancediva.co.uk\/wp\/wp-content\/uploads\/2023\/10\/ByLegacyName-300x246.png\" alt=\"\" width=\"300\" height=\"246\" srcset=\"https:\/\/artistedancediva.co.uk\/wp\/wp-content\/uploads\/2023\/10\/ByLegacyName-300x246.png 300w, https:\/\/artistedancediva.co.uk\/wp\/wp-content\/uploads\/2023\/10\/ByLegacyName.png 348w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p><strong>$Memory<\/strong> &#8211; displays available memory in scripts most sensitive to memory usage into<strong> local chat<\/strong><\/p>\n<p><strong>ListLoadSet<\/strong> &#8211;\u00a0 This lists just<span style=\"color: #ff0000;\"><strong> one particular<\/strong><\/span> loadset. Loadsets range from 01 to 30 in <strong>private chat.<\/strong><\/p>\n<p><a href=\"https:\/\/artistedancediva.co.uk\/wp\/wp-content\/uploads\/2023\/08\/ListLoadSet.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4452\" src=\"https:\/\/artistedancediva.co.uk\/wp\/wp-content\/uploads\/2023\/08\/ListLoadSet.png\" alt=\"\" width=\"301\" height=\"165\" \/><\/a><\/p>\n<p>LoadSet-DanceId &#8211; Column-Speed-AnimName-NickName-BPM<br \/>\n02^01 = 2^5^lambada^Lamb-1^0<br \/>\n02^02 = 2^5^lambada2^Lamb-2^0<br \/>\n02^03 = 2^5^lambada3^Lamb-3^0<\/p>\n<p><strong>$Animation<\/strong>s &#8211; this lists all the animations in the HUD in<strong> local chat<\/strong><\/p>\n<p>[00:21:05] Pro-Club Speed-Dancer HUD p5.45d rel-32: Cool For School<br \/>\n[00:21:05] Pro-Club Speed-Dancer HUD p5.45d rel-32: Hands<br \/>\n[00:21:05] Pro-Club Speed-Dancer HUD p5.45d rel-32: Jive-1<br \/>\n[00:21:05] Pro-Club Speed-Dancer HUD p5.45d rel-32: Jive-3<br \/>\n[00:21:05] Pro-Club Speed-Dancer HUD p5.45d rel-32: Riverdance<br \/>\n[00:21:05] Pro-Club Speed-Dancer HUD p5.45d rel-32: Sexy slow groove dance<br \/>\n[00:21:05] Pro-Club Speed-Dancer HUD p5.45d rel-32: Stand<br \/>\n[00:21:05] Pro-Club Speed-Dancer HUD p5.45d rel-32: lambada<br \/>\n[00:21:05] Pro-Club Speed-Dancer HUD p5.45d rel-32: lambada2<br \/>\n[00:21:05] Pro-Club Speed-Dancer HUD p5.45d rel-32: lambada3<br \/>\n[00:21:05] Pro-Club Speed-Dancer HUD p5.45d rel-32: standing<br \/>\n[00:21:05] Pro-Club Speed-Dancer HUD p5.45d rel-32: tap dance<\/p>\n<p><strong>$*<\/strong><b>dances NC &#8211; <\/b>this displays non-&#8216;A&#8217; type entries from your *dances notecard into local chat except for Idle or PlayOver types<\/p>\n<p>F,01,Leni\/BluesC,01,ValidateMissingAnims,no<\/p>\n<p>C,02,AutoIdleOnStop,no<br \/>\nC,03,SupressConfirmMsgs,yes<br \/>\nC,04,SupressWarningMsgs,yes<br \/>\nC,05,ColorFaster,default<br \/>\nC,06,ColorNormal,default<br \/>\nC,07,ColorSlower,default<br \/>\nC,08,InitialSortOrder,SortBySpeedDesc<br \/>\nC,09,LoadSetOrder,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30<br \/>\nC,10,SupressInviteMsgs,no<br \/>\nC,11,SupressStartUpMsgs,yes<br \/>\nC,12,ScanRange,20<\/p>\n<p>L,01,Leni\/Blues<br \/>\nL,02,Lambada<br \/>\nL,03,Jana<br \/>\nL,04,Venetia<\/p>\n<p>T,Left,Fast<br \/>\nT,Middle,Med<br \/>\nT,Right,Slow<br \/>\nA,00,01,IdleFoldedArms<br \/>\nDONE<\/p>\n<p><strong>Home<\/strong> &#8211; this takes you back to the MainMenu<\/p>\n<p><strong>UpdateBPM &#8211; <\/strong>This option lets you assign a temporary <strong>BPM<\/strong> value to a given <strong>LoadSet\/DanceId<\/strong> entry. It will remain valid until you <strong>Reset <\/strong>or <strong>EraserAllData<\/strong>. It <span style=\"color: #ff0000;\"><strong>WILL<\/strong> <\/span>remain valid if you update using<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong>ListAll &#8211;\u00a0<span style=\"color: #ff0000;\"> This lists all the data that is stored inside the HUD.<\/span><\/strong><\/p>\n<p>This lists <strong><span style=\"color: #ff0000;\">all<\/span> <\/strong>of the LoadSets Data. This could be as many as 900 line entries in the worst-case scenario.<\/p>\n<p>LoadSet-DanceId &#8211; Column-Speed-AnimName-NickName-BPM<br \/>\n01^01 = 2^4^Leni_01^Leni-1^0<br \/>\n01^02 = 2^6^Leni_02^Leni-2^0<br \/>\n01^03 = 1^8^Leni_03^Leni-3^0<br \/>\n01^04 = 3^2^Leni_04^Leni-4^0<br \/>\n.<br \/>\n.<br \/>\n04^03 = 2^5000^Venetia-03^Venetia-03^0<br \/>\n04^04 = 2^5000^Venetia-05^Venetia-05^0<br \/>\n04^05 = 2^5000^Venetia-06^Venetia-06^0<\/p>\n<hr \/>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/artistedancediva.co.uk\/wp\/?p=4296\"><strong>BACK TO HOME PAGE<\/strong><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>B ACK TO HOME PAGE ********* MENUS ********* The only Menu Option you would HAVE to use at some point is RESET. MainMenu RESET &#8211; This button rereads the *dances nc and can make changes to existing animations, like new SPEED, or new BPM, or new ANIMATION NAME using &#8216;A&#8217; or &#8216;R&#8217;.\u00a0 \u00a0You must use &hellip; <a href=\"https:\/\/artistedancediva.co.uk\/wp\/?p=4528\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">PCSD &#8211; MENUS<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=\/wp\/v2\/posts\/4528"}],"collection":[{"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4528"}],"version-history":[{"count":17,"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=\/wp\/v2\/posts\/4528\/revisions"}],"predecessor-version":[{"id":4729,"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=\/wp\/v2\/posts\/4528\/revisions\/4729"}],"wp:attachment":[{"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4528"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4528"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/artistedancediva.co.uk\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4528"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}