Category Archives: Tips and Tricks

Artiste MasterRezzer – TIPS

I have found this method of operation useful for basic operations.

1 – Add new entry in *set? nc inside the master rezzer for the proper set you are working on.

2 – RELOAD the MasterRezzer

3 – ADD *setchild nc into the new object to rez

4 – INSURE the SETID is set to proper set.

5 – INSURE InitialShowHide is set to transparency you wish to appear upon rez.

6 – ADD TPT – ChildRezzer v8.18 script. (Note: There may be a more recent version when you read this). Adding this script will send the needed information from the Child to the MasterRezzer.  There is no need to Reset.

7 – Copy (or Replace) the Child Object into the MasterRezzer.

8 – Test Rez your changes.

If you need to move and/or rotate the Child OR make changes to the *setchild nc then you can simply press ReloadChild button on the child.

Be sure to FREEZE the MasterRezzer, if you find that you have to RESET a Child. You do NOT have to FREEZE the MasterRezzer if you simply RELOAD the Child

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You may very likely need to increase the RezDelay time for certain Children.  The rotation can take extra time, enough that the rotation might not complete after you try your rez at the show-venue, even though it worked at your staging/development platform. The item may not have needed a rotation there but will require one at the show-venue. So be prepared to increase the delay time.  There is a *rezdelays nc that i use. Simply add the name of the Child followed by a comma followed by the RezDelay desired in seconds.

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Rezzing just ONE object from:
Chat, SD, Async, etc.

468,setrezr/Rezz2/Fireplace

468 is the configurable chat channel for the ArtisteMasterRezzer
setrezr(or set_rezr) is the command
Rezz? is the action  and set the object to rez belongs to, in the example it is 2
Fireplace is the name of the object to rez and must be in the MasterRezzer

The objects need to have gone thru the process of prepared in a set and stored in the MasterRezzer prior to using this method

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Highlighting prevents child from hiding when hide all or fading set to hide is invoked

ChannelForMaster2Child,-722322179

Trainer:

-722322179,Highlight/Crow
-722322179,UnHighlight/Crow

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Selective Kill on Object

Requires Async

-369,Async/A/Target/Mermaid&Tank/E/KILL_MESH/

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DefaultSitAnim

Wear the Artiste DefaultSit Attachment v1.0
Add default sit animation entries into *defaultsitanims nc

*defaultsitanims nc
ScriptDesk,0315.Stand and Read-F-A

Send command in chat:  
-987987,DefaultSitAnim,(abbrev name of defaultSitAnim)
Ex:
-987987,DefaultSitAnim,ScriptDesk

 

 

Showtime Tips: HoverText

Which Palette/Mover do i sit on? Which one is mine?

Ever had these questions asks at crunch time?

An easy solution is the HoverText option.

Here are the two crucial *palette nc entries emboldened.

BallSitter and HoverText.  Put the name of the person who is to sit/stand on the mover on the BallSitter entry.  Also turn HoverText on.

BallSitter,Yummy
BlankTexture,off
.
.
.
GoTo2ndMove,on
GroupID,AB
HoverText,on

Then at showtime you can easily toggle them off (or on) using the yellow AutoAccess button of the Performance HUD.

Click on images to enlarge.

Notice that if you do not specify a BallSitter entry (i.e. it is blank) then the name of the Palette shows instead.

Also notice that this AutoAccess menu also shows handy info like:
DancersInGroup and sequences used and the Division and ABOrder.

You can also Invite dancers entered on the *troupe nc.

You can also use ROLLCALL to verify who the HUD thinks has actually accepted your invites.

If logged into the Director, which you can also do from your HUD, you can OPEN and CLOSE the curtain manually as well as automatically from AutoFX.

And at the end of your routine you can KICK_ALL, uninvite dancers from your routine so that there is no conflicting invite residue for the next time you need to invite them.

And the daunting issue of moving dancers from backstage to their starting place on stage behind a closed curtain ready for action is easily addressed using the new GoTo2ndMove button.  They move  their 1st move and are ready to make their 2nd move. Be sure to factor that in when making your autofx moves if you choose to use this option. Example:   move02-XX on AutoFX for your 1st showtime move.

All of these features above are explained in the AutoAccess manual as well, BK22 – The Artiste – Book – AutoAccess – v1.0.