SmartDancer 137 – Standing Animation

You can now change the default standing-animation from ‘standing’ to something else in 4 places.

#1 – at the animesh/poseball level.  It is ok to leave this field blank
Example:
StandingAnimation,P-Ok5

#2 – at the SD Controller level.  It is ok to leave this field blank.  This option OVERRIDES the animesh/poseball level
Example:
StandingAnimation,P-Ok5

#3 – dynamically at show-time using a Sequence command.   This option OVERRIDES the animesh/poseball level AND the SD Controller level
Example:
1,Standing,P-Ok5 | 23

#4 – dynamically at show-time using a PREP command.  This option OVERRIDES the animesh/poseball level AND the SD Controller level
Example:
1,Standing%P-Ok5

SmartDancer 136 – Links

108 – Preparables vs Immediates (Passive vs Actives/Actions)
109 – Registering vs Activation
110 – SmartDancer Philosophy

111 – Canons
112 – Animations
113 – COMMANDS – Sequencer
114 – COMMANDS – AutoFX
115 – —————-

116 – Setup
117 – Basic Canon
118 – Canon Reverse
119 – Canon Order
120 – Canon AutoGlow

121 – Canon AutoFade
122 – Canon AutoColor
123 – Canon AutoChat
124 – Canon Turns
125 – Canon Bollywood (Imagination)

126 – CanonDance (aka DanceCanon)
127 – Canon Hold
128 – Canon Switch
129 – Canon Finish
130 – Canon Bollywood (Imagination)

131 – PREP Commands Demoted
132 – Duration Time Introduced as Option to Elapsed Time
133 – Vanish for Avatars
134 – Sequence Master
135 – Playing Sequences

136 – (THIS POST)
137 – Standing Animation
138 – Formations
139 – Junes
140 – Targeting, Grouping, with Turns

141 – Glow
142 – FadeIn, FadeOut
143 – SmartDancer Relay HUD
144 – Eighteen Dancers – Animesh A thru I
145 – File Copier

146 – AUTOMATIC QuickStart Setup For SmartDancer File Copier and SmartDancer Replicator
147 – ColorLinksNow
148 – MANUAL QuickStart Setup For SmartDancer File Copier and SmartDancer Replicator
149 – Adjustments : Animesh : GuruZ, FinalTurnAdj, TurnCompletionDelay
150 – SmartDancer Menus

151 – Artiste Hybrid
152 – Ranges and Targets



 

SmartDancer 135 – Playing Sequences

You can now read in and play any sequence from 1 to 9 and are no longer restricted to just sequence 1 (*sequence1).

*sequence0 is reserved for the Sequence Master that lets you play a series of sequences in the order entered onto the Sequence Master.
Sequences play automatically upon the completion of the previous sequence.

There is a special new menu for selecting a sequence to be read.

From the Main Menu,choose [Divisions] then [SendToDivs] then [Sequences]  then choose a sequence to read in by its sequence name by clicking on it.

Sequence names are created on the sequence Master (*sequence0);

The last sequence READ IN is shown after “Current Sequence”, in this case below it is a sequence called SeqName3

Also, note that *sequence1 is automatically read in upon SD Controller reset so you don’t need to read it in.

Then when ready, press the PLAY_SEQ button via Main-Menu –> [Options] button

If you made recent changes to a sequence, the ReReadSeq button will reread the last sequence selected and read (Current Sequence).

I may, probably, will switch the ReReadSeq and ReReadPrep buttons since I suspect changes would be mad more often to a sequence than to a Prep so it would be less clicks to Reread a Sequence.

NEW!

To Read and Play a sequence from chat or AutoFX

1,SD=READ_AND_PLAY_SD_SEQ%3

(this is different than the previous old command)

or

channel,SDREAD_AND_PLAY_SD_SEQ%2

*****************
Chain Sequences

As an extra option, any sequence can chain to another sequence, but not itself or that would create a loop.

The command format is (example):
*sequence2
13,ChainSeq,6
So the 3th line of sequence 2 chains to *sequence6 and
we must assume that the 13th line is the LAST line of sequence 2 or else there will be unexpected consequences as the system is not built to handle otherwise

 

SmartDancer 134 – Sequence Master

A new feature now allows you to sequence sequences.

The *sequence0  nc is now reserved for the Master.  This Master sequences sequences.  This feature is OPTIONAL.

It could look like this:

*sequence0
1,PlaySeq,2
2,PlaySeq,1
3,PlaySeq,3
End

Notice that it can play sequences in ANY order.  There are currently up to 9 sequences possible from 1 thru 9.

This feature allows you to MIX sequences of different time times. You can mix duration and elapsed. You can execute this feature from the Controller or via external chat command.

From Controller it is off of the [Divisions] Menu. Choose [SentToDivs] .

MasterStart reads from *sequence0 and executes the sequences in order using either duration or elapsed time specified on the *sequence? ncs where ? is 1 thru 9.

From AutoFX
1,SD=StartMaster

or

From a chat command from an external HUD
channel, “SDStartMaster

From non-Artiste chat:
channel,SDStartMaster