Palette Reference – 14 – Thrower – Part 10 – AttachOnCollide

AttachOnCollide

Abilities – Attachable,on

You can dictate that a Palette attach itself to the owning avatar upon collision via a setting on the *thrower nc.

AttachOnCollide,on

1,r=p%01_A%attach%2

The 2 is the attach point.

Practical attach points are:

2 = skull
5 = LT Hand
6 = RT Hand
7 = Left Foot
8 = Right Foot
0 = Last Used Attach Point

 

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